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Playable build (re-enabled intros etc)
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@@ -5,8 +5,8 @@
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#include "Sound.h"
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#include "Sound.h"
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#include "Graphics.h"
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#include "Graphics.h"
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#define SKIP_INTRO
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//#define SKIP_INTRO
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#define SKIP_MISSION1
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//#define SKIP_MISSION1
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//#define SKIP_MISSION2
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//#define SKIP_MISSION2
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// SWI Registers
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// SWI Registers
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+1
-1
@@ -164,7 +164,7 @@ void game2_briefing()
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screen_clear();
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screen_clear();
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draw_spritetext(
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draw_spritetext(
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"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nyour mission is to be dead until i make mission 2. \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
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"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\ndo stuff on the ship. not sure what yet. go for a wander. \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
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, 50, 950);
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, 50, 950);
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draw_sprite("spacebar",(DISPLAY_X/2)-106,50);
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draw_sprite("spacebar",(DISPLAY_X/2)-106,50);
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