Re-arrange so application has a proper directory

This commit is contained in:
stevenhowes
2021-03-26 22:08:25 +00:00
parent 1c3a32a47e
commit 17123f111c
12 changed files with 3 additions and 3 deletions
+5
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Set TheEsc$Dir <Obey$Dir>
IconSprites <TheEsc$Dir>.!Sprites
WimpSlot -min 128k -max 128k
Dir <TheEsc$Dir>
Run <TheEsc$Dir>.!RunImage
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# Project: TheEsc
# Toolflags:
CCflags = -c -depend !Depend -IC: -throwback -w
Linkflags = -aif -o $@
# Final targets:
@.!RunImage: @.o.CTheEscape @.o.Graphics @.o.Sound @.o.Input C:o.stubs
Link $(Linkflags) @.o.CTheEscape @.o.Graphics @.o.Sound @.o.Input C:o.stubs
# User-editable dependencies:
# Static dependencies:
@.o.CTheEscape: @.c.CTheEscape
cc $(ccflags) -o @.o.CTheEscape @.c.CTheEscape
@.o.Graphics: @.c.Graphics
cc $(ccflags) -o @.o.Graphics @.c.Graphics
@.o.Sound: @.c.Sound
cc $(ccflags) -o @.o.Sound @.c.Sound
@.o.Input: @.c.Input
cc $(ccflags) -o @.o.Input @.c.Input
# Dynamic dependencies:
o.CTheEscape: c.CTheEscape
o.CTheEscape: C:h.swis
o.CTheEscape: C:h.kernel
o.CTheEscape: C:h.kernel
o.CTheEscape: h.Sound
o.CTheEscape: c.CTheEscape
o.CTheEscape: C:h.swis
o.CTheEscape: C:h.kernel
o.CTheEscape: C:h.kernel
o.CTheEscape: h.Sound
o.Graphics: c.Graphics
o.Graphics: C:h.swis
o.Graphics: C:h.kernel
o.Graphics: C:h.kernel
o.Sound: c.Sound
o.Sound: C:h.swis
o.Sound: C:h.kernel
o.Sound: C:h.kernel
o.Sound: h.Sound
o.Input: c.Input
o.Input: C:h.swis
o.Input: C:h.kernel
o.Input: C:h.kernel
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#include <stdio.h>
#include "swis.h"
#include <kernel.h>
// SWI Registers
extern _kernel_swi_regs inreg;
extern _kernel_swi_regs outreg;
extern unsigned char *buffer;
int screen = 1;
// Loads sprite file into buffer
void load_sprites(char* filename)
{
int length;
// Attempt to get file info
inreg.r[0] = 13;
inreg.r[1] = (int) filename;
_kernel_swi(OS_File,&inreg,&outreg);
// Length will be in R4 if it exists
length = outreg.r[4];
// If it's <1 it's fil not found
if(outreg.r[0] < 1)
{
printf("Sprite file %s not found",filename);
exit(0);
}
// Stops us trying to mallocsomething mad if file is too big.
if(length > 200000)
{
printf("Sprite file %s seems unreasonably large at %i bytes",filename, length);
exit(0);
}
// Attempt malloc, die if we cant
buffer = (unsigned char *) malloc(length + 4);
if(buffer==NULL)
{
printf("Couldn't malloc %i bytes for sprite buffer",length);
exit(0);
}
// Store size and other info as required for SpriteOp 9 to init sprite area
*(unsigned int *)buffer = length + 4;
*(unsigned int *)(buffer + 4) = 16;
inreg.r[0] = 256+9;
inreg.r[1] = (unsigned int) buffer;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
// Load sprite file into buffer
inreg.r[0] = 256+10;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) filename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void display_mode(int mode)
{
int pitch;
int height=256; // TODO: This shouldn't be here!
// OS_ScreenMode doesn't seem to work in 3.10
inreg.r[0] = 22;
_kernel_swi(OS_WriteC,&inreg,&outreg);
inreg.r[0] = mode;
_kernel_swi(OS_WriteC,&inreg,&outreg);
// The SDL library does this if double buffering is enabled - seems
// to be what makes it work - although other examples dont have this
inreg.r[0] = -1;
inreg.r[1] = 6;
_kernel_swi(OS_ReadModeVariable, &inreg, &outreg);
pitch = outreg.r[2];
inreg.r[0] = 2; /* Screen area */
_kernel_swi(OS_ReadDynamicArea, &inreg, &outreg);
inreg.r[1] = (pitch * height * 2) - outreg.r[1];
if (_kernel_swi(OS_ChangeDynamicArea, &inreg, &outreg) != NULL)
{
printf("Couldn't OS_ChangeDynamicArea");
exit(0);
}
}
void draw_dotted_line(int x1,int y1,int x2,int y2)
{
inreg.r[0] = 4 + 16;
inreg.r[1] = x1;
inreg.r[2] = y1;
_kernel_swi(OS_Plot,&inreg,&outreg);
inreg.r[0] = 5 + 16;
inreg.r[1] = x2;
inreg.r[2] = y2;
_kernel_swi(OS_Plot,&inreg,&outreg);
}
void draw_line(int x1,int y1,int x2,int y2)
{
inreg.r[0] = 4;
inreg.r[1] = x1;
inreg.r[2] = y1;
_kernel_swi(OS_Plot,&inreg,&outreg);
inreg.r[0] = 5;
inreg.r[1] = x2;
inreg.r[2] = y2;
_kernel_swi(OS_Plot,&inreg,&outreg);
}
void draw_rectangle(int x1,int y1,int x2,int y2)
{
draw_line(x1,y1,x1,y2);
draw_line(x1,y1,x2,y1);
draw_line(x2,y2,x2,y1);
draw_line(x2,y2,x1,y2);
}
void draw_sprite(char* spritename,int x, int y)
{
// SpriteOp 34 to put sprite at a location
inreg.r[0] = 256+34;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
inreg.r[3] = x;
inreg.r[4] = y;
inreg.r[5] = 8; // GCOL dest=source and sprite mask
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void draw_text(char* text, int x, int y, int fonthandle)
{
inreg.r[0] = fonthandle;
inreg.r[1] = (int) text;
inreg.r[2] = 1 << 4;
inreg.r[3] = x;
inreg.r[4] = y;
inreg.r[5] = 0;
inreg.r[6] = 0;
inreg.r[7] = 0;
_kernel_swi(Font_Paint,&inreg,&outreg);
}
int font_find(char* font, int height, int width)
{
inreg.r[0] = 0;
inreg.r[1] = (int) font;
inreg.r[2] = height*16;
inreg.r[3] = width*16;
inreg.r[4] = 0;
inreg.r[5] = 0;
_kernel_swi(Font_FindFont,&inreg,&outreg);
return outreg.r[0];
}
void font_colour(int fg, int bg, int fonthandle)
{
inreg.r[0] = fonthandle;
inreg.r[1] = bg;
inreg.r[2] = fg;
inreg.r[3] = 14;
_kernel_swi(ColourTrans_SetFontColours, &inreg, &outreg);
}
void graphics_colour(int setcolour)
{
inreg.r[0] = setcolour;
inreg.r[1] = -1;
inreg.r[2] = 0;
_kernel_swi(ColourTrans_ReturnColourNumberForMode,&inreg,&outreg);
inreg.r[0] = 0;
inreg.r[1] = outreg.r[0];
_kernel_swi(OS_SetColour,&inreg,&outreg);
}
void screen_flipbuffer()
{
// Hardware
inreg.r[0] = 113;
inreg.r[1] = screen+1;
_kernel_swi(OS_Byte,&inreg,&outreg);
screen ^= 1;
// Drivers
inreg.r[0] = 112;
inreg.r[1] = screen+1;
_kernel_swi(OS_Byte,&inreg,&outreg);
inreg.r[0] = 19;
_kernel_swi(OS_Byte,&inreg,&outreg);
}
void screen_clear()
{
inreg.r[0] = 12;
_kernel_swi(OS_WriteC,&inreg,&outreg);
}
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#include <stdio.h>
#include "swis.h"
#include <kernel.h>
// SWI Registers
extern _kernel_swi_regs inreg;
extern _kernel_swi_regs outreg;
int input_readkey(int key)
{
inreg.r[0] = 129;
inreg.r[1] = key ^ 255;
inreg.r[2] = 255;
_kernel_swi(OS_Byte,&inreg,&outreg);
if(outreg.r[1] == 255)
return 1;
return 0;
}
int input_readanykey()
{
inreg.r[0] = 129;
inreg.r[1] = 123 + 255;
inreg.r[2] = 255;
_kernel_swi(OS_Byte,&inreg,&outreg);
return outreg.r[1];
}
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#include <stdio.h>
#include "swis.h"
#include <kernel.h>
#include "Sound.h"
// SWI Registers
extern _kernel_swi_regs inreg;
extern _kernel_swi_regs outreg;
int current_element = 0;
int current_playback_element = 0;
int composition_startcent = -1;
struct CompositionElement composition[COMPOSITION_MAX];
char *notes[] = {"AX","A#","BX","CX","C#","DX","D#","EX","FX","F#","GX","G#"};
void sound_on()
{
inreg.r[0] = 2;
_kernel_swi(Sound_Enable,&inreg,&outreg);
}
void sound_voices(int num)
{
inreg.r[0] = num;
inreg.r[1] = 0;
inreg.r[2] = 0;
inreg.r[3] = 0;
inreg.r[4] = 0;
_kernel_swi(Sound_Configure,&inreg,&outreg);
}
void sound_set_voice(int voicenum, char* voicename)
{
inreg.r[0] = voicenum;
inreg.r[1] = (int) voicename;
_kernel_swi(Sound_AttachNamedVoice,&inreg,&outreg);
}
void sound_play(unsigned char Channel, signed char Volume, unsigned char Note, unsigned short int Length)
{
inreg.r[0] = Channel;
inreg.r[1] = Volume;
inreg.r[2] = Note;
inreg.r[3] = Length;
_kernel_swi(Sound_Control,&inreg,&outreg);
}
void sound_composition_element_play(struct CompositionElement element)
{
sound_play(element.Channel, element.Volume, element.Note, element.Length);
}
void sound_composition_init()
{
int i;
for(i = 0; i <= COMPOSITION_MAX; i++)
{
composition[i].Start = -1;
}
}
void sound_composition_element_add(int start, int channel, int note, int length)
{
composition[current_element].Start = start;
composition[current_element].Note = note;
composition[current_element].Volume = -10;
composition[current_element].Channel = channel;
composition[current_element].Length = length;
current_element++;
}
void sound_composition_debug()
{
int i;
printf("------------------------------\n");
for(i = 0; i <= COMPOSITION_MAX; i++)
{
if(composition[i].Start >= 0)
{
printf("%5d: %3d %4d %3d %4d\n",
composition[i].Start,
composition[i].Note,
composition[i].Volume,
composition[i].Channel,
composition[i].Length
);
}
}
printf("%i elements at %i bytes each\n",current_element,sizeof(composition[0]));
printf("------------------------------\n");
}
void sound_composition_start(int cent)
{
composition_startcent = cent;
}
void sound_composition_stop()
{
current_playback_element = COMPOSITION_MAX;
}
void sound_composition_tick(int cents)
{
int offset_cents = cents - composition_startcent;
int i;
for(i = current_playback_element; i <= COMPOSITION_MAX; i++)
{
if(composition[i].Start <= offset_cents)
{
if(composition[i].Start >= 0)
{
sound_composition_element_play(composition[i]);
current_playback_element = i + 1;
}
}
}
}
int sound_note(char* note)
{
int octave = note[1] - 48;
char *basenote = "ZZ";
int index = 1;
int indexi = 0;
int len = sizeof(notes)/sizeof(notes[0]);
basenote[0] = note[0];
if(strlen(note) == 3)
{
basenote[1] = '#';
}else{
basenote[1] = 'X';
}
for(indexi = 0; indexi < len; indexi++)
{
if(strcmp(notes[indexi],basenote) == 0)
index = indexi;
}
return 41 + (4 * index) + ((octave - 2) * 48);
}
int sound_composition_incomplete()
{
if(composition[current_playback_element].Start < 0)
return 0;
else
return 1;
}
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#define COMPOSITION_MAX 128
struct CompositionElement {
signed short int Start;
unsigned char Note;
signed char Volume;
unsigned char Channel;
unsigned short int Length;
};