mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-26 15:53:29 +01:00
Copy/paste in map editor, cursor etc
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@@ -48,8 +48,12 @@ o.Input: c.Input
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o.Input: C:h.swis
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o.Input: C:h.kernel
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o.Input: C:h.kernel
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o.Intro: c.Intro
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o.Intro: h.Graphics
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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o.CTheEscape: h.Graphics
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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@@ -61,6 +65,8 @@ o.Sound: C:h.swis
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o.Sound: C:h.kernel
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o.Sound: C:h.kernel
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o.Sound: h.Sound
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o.Intro: c.Intro
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o.Intro: h.Graphics
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o.Mission1: c.Mission1
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o.Mission1: h.Graphics
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o.Mission2: c.Mission2
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@@ -57,6 +57,12 @@ o.MapEdit: C:h.kernel
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o.MapEdit: C:h.kernel
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o.MapEdit: h.Sound
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o.MapEdit: h.Graphics
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o.MapEdit: c.MapEdit
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o.MapEdit: C:h.swis
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o.MapEdit: C:h.kernel
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o.MapEdit: C:h.kernel
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o.MapEdit: h.Sound
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o.MapEdit: h.Graphics
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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+74
-17
@@ -28,7 +28,7 @@ unsigned char *tilebuffer;
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int tick = 0;
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int lasttick = 0;
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extern int screen;
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int clipboard = 0;
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extern void screen_nobuffer();
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@@ -109,8 +109,8 @@ void game2_setup()
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screen_clear();
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screen_flipbuffer();
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screen_clear();
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TilePlayer.location.X = 100;
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TilePlayer.location.Y = 100;
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TilePlayer.location.X = 50;
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TilePlayer.location.Y = 50;
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TilePlayer.hitbox_bl.X = 0;
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TilePlayer.hitbox_bl.Y = 0;
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TilePlayer.hitbox_tr.X = 60;
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@@ -129,7 +129,7 @@ void game2_tick_input()
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// Up arrow
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if(input_readkey(57))
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{
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TilePlayer.location.Y += 3 * (tick - lasttick);
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TilePlayer.location.Y += 6 * (tick - lasttick);
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if(TilePlayer.location.Y > (950))
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{
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TilePlayer.location.Y = 100;
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@@ -140,7 +140,7 @@ void game2_tick_input()
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// Down arrow
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if(input_readkey(41))
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{
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TilePlayer.location.Y -= 3 * (tick - lasttick);
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TilePlayer.location.Y -= 6 * (tick - lasttick);
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if(TilePlayer.location.Y < (10))
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{
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TilePlayer.location.Y = 900;
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@@ -151,7 +151,7 @@ void game2_tick_input()
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// Right arrow
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if(input_readkey(121))
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{
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TilePlayer.location.X += 3 * (tick - lasttick);
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TilePlayer.location.X += 6 * (tick - lasttick);
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if(TilePlayer.location.X > (950))
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{
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TilePlayer.location.X = 100;
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@@ -162,7 +162,7 @@ void game2_tick_input()
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// Left arrow
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if(input_readkey(25))
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{
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TilePlayer.location.X -= 3 * (tick - lasttick);
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TilePlayer.location.X -= 6 * (tick - lasttick);
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if(TilePlayer.location.X < (10))
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{
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TilePlayer.location.X = 900;
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@@ -189,12 +189,33 @@ void game2_tick_input()
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readmodkey = tick + 10;
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}
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}
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// C
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if(input_readkey(82))
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{
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if(tick > readmodkey)
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{
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clipboard = fullmap[TilePlayer.rawtile];
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readmodkey = tick + 10;
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}
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}
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// p
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if(input_readkey(55))
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{
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if(tick > readmodkey)
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{
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fullmap[TilePlayer.rawtile] = clipboard;
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readmodkey = tick + 10;
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}
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}
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}
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int game2_tick()
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{
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int x;
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int y;
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int i;
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int udt = 0;
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lasttick = tick;
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tick = clock();
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@@ -203,14 +224,23 @@ int game2_tick()
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if(1)
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{
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screen_clear();
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game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y);
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for(x = 0; x < TILESX; x++)
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{
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for(y = 0; y < TILESY; y++)
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{
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if(1/*map[0][x][y] ^ map[screen+1][x][y]*/)
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{
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map[screen+1][x][y] = map[0][x][y];
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sprintf(tilenamebuffer,"%i",map[screen+1][x][y]);
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draw_tile(tilenamebuffer,x*100,y*100);
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udt++;
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}
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if(game_hitbox_collide(
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(TilePlayer.location.X + TilePlayer.hitbox_bl.X),(TilePlayer.location.Y + TilePlayer.hitbox_bl.Y),
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(TilePlayer.hitbox_tr.X - TilePlayer.hitbox_bl.X),(TilePlayer.hitbox_tr.Y - TilePlayer.hitbox_bl.Y),
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(TilePlayer.location.X),(TilePlayer.location.Y),
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1,1,
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x*100,y*100,
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100,100
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))
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@@ -219,15 +249,14 @@ int game2_tick()
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map[2][x][y] = 255;
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TilePlayer.localtile.X = x;
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TilePlayer.localtile.Y = y;
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if(screen)
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draw_sprite("select1",x*100,y*100);
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else
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draw_sprite("select2",x*100,y*100);
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}
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if(map[0][x][y] ^ map[screen+1][x][y])
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{
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map[screen+1][x][y] = map[0][x][y];
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sprintf(tilenamebuffer,"%i",map[screen+1][x][y]);
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draw_tile(tilenamebuffer,x*100,y*100);
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udt++;
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}
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}
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}
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@@ -239,7 +268,35 @@ int game2_tick()
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game2_tick_input();
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draw_sprite("man",TilePlayer.location.X,TilePlayer.location.Y);
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draw_sprite("cursor",TilePlayer.location.X,TilePlayer.location.Y);
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x = 1100;
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y = 600;
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for(i = (fullmap[TilePlayer.rawtile] - 3); i <= (fullmap[TilePlayer.rawtile] + 3); i++)
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{
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if((i >=0) && (i <= 255))
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{
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sprintf(tilenamebuffer,"%i",i);
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draw_tile(tilenamebuffer,x,y);
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sprintf(textbuffer,"%d",i);
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draw_spritetext(textbuffer, x-60, y+30);
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if(i == fullmap[TilePlayer.rawtile])
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draw_sprite("select1",x,y);
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}
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y = y - 100;
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}
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x = 1180;
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y = 750;
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sprintf(tilenamebuffer,"%i",clipboard);
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draw_tile(tilenamebuffer,x,y);
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draw_sprite("select1",x,y);
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draw_spritetext("Clipboard", x-174, y+30);
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return 0;
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}else{
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