diff --git a/!TheEsc/!MapEdit,ff8 b/!TheEsc/!MapEdit,ff8 index dcbf90b..76cdb27 100644 Binary files a/!TheEsc/!MapEdit,ff8 and b/!TheEsc/!MapEdit,ff8 differ diff --git a/!TheEsc/Makefile,fe1 b/!TheEsc/Makefile,fe1 index bd9e92a..b3839e8 100644 --- a/!TheEsc/Makefile,fe1 +++ b/!TheEsc/Makefile,fe1 @@ -48,8 +48,12 @@ o.Input: c.Input o.Input: C:h.swis o.Input: C:h.kernel o.Input: C:h.kernel -o.Intro: c.Intro -o.Intro: h.Graphics +o.CTheEscape: c.CTheEscape +o.CTheEscape: C:h.swis +o.CTheEscape: C:h.kernel +o.CTheEscape: C:h.kernel +o.CTheEscape: h.Sound +o.CTheEscape: h.Graphics o.CTheEscape: c.CTheEscape o.CTheEscape: C:h.swis o.CTheEscape: C:h.kernel @@ -61,6 +65,8 @@ o.Sound: C:h.swis o.Sound: C:h.kernel o.Sound: C:h.kernel o.Sound: h.Sound +o.Intro: c.Intro +o.Intro: h.Graphics o.Mission1: c.Mission1 o.Mission1: h.Graphics o.Mission2: c.Mission2 diff --git a/!TheEsc/Spr,ff9 b/!TheEsc/Spr,ff9 index 229141e..66428fd 100644 Binary files a/!TheEsc/Spr,ff9 and b/!TheEsc/Spr,ff9 differ diff --git a/!TheEsc/Tools,fe1 b/!TheEsc/Tools,fe1 index 0052b8d..b835451 100644 --- a/!TheEsc/Tools,fe1 +++ b/!TheEsc/Tools,fe1 @@ -57,6 +57,12 @@ o.MapEdit: C:h.kernel o.MapEdit: C:h.kernel o.MapEdit: h.Sound o.MapEdit: h.Graphics +o.MapEdit: c.MapEdit +o.MapEdit: C:h.swis +o.MapEdit: C:h.kernel +o.MapEdit: C:h.kernel +o.MapEdit: h.Sound +o.MapEdit: h.Graphics o.Graphics: c.Graphics o.Graphics: C:h.swis o.Graphics: C:h.kernel diff --git a/!TheEsc/c/MapEdit b/!TheEsc/c/MapEdit index 33fcb58..3527c67 100644 --- a/!TheEsc/c/MapEdit +++ b/!TheEsc/c/MapEdit @@ -28,7 +28,7 @@ unsigned char *tilebuffer; int tick = 0; int lasttick = 0; extern int screen; - +int clipboard = 0; extern void screen_nobuffer(); @@ -109,8 +109,8 @@ void game2_setup() screen_clear(); screen_flipbuffer(); screen_clear(); - TilePlayer.location.X = 100; - TilePlayer.location.Y = 100; + TilePlayer.location.X = 50; + TilePlayer.location.Y = 50; TilePlayer.hitbox_bl.X = 0; TilePlayer.hitbox_bl.Y = 0; TilePlayer.hitbox_tr.X = 60; @@ -129,7 +129,7 @@ void game2_tick_input() // Up arrow if(input_readkey(57)) { - TilePlayer.location.Y += 3 * (tick - lasttick); + TilePlayer.location.Y += 6 * (tick - lasttick); if(TilePlayer.location.Y > (950)) { TilePlayer.location.Y = 100; @@ -140,7 +140,7 @@ void game2_tick_input() // Down arrow if(input_readkey(41)) { - TilePlayer.location.Y -= 3 * (tick - lasttick); + TilePlayer.location.Y -= 6 * (tick - lasttick); if(TilePlayer.location.Y < (10)) { TilePlayer.location.Y = 900; @@ -151,7 +151,7 @@ void game2_tick_input() // Right arrow if(input_readkey(121)) { - TilePlayer.location.X += 3 * (tick - lasttick); + TilePlayer.location.X += 6 * (tick - lasttick); if(TilePlayer.location.X > (950)) { TilePlayer.location.X = 100; @@ -162,7 +162,7 @@ void game2_tick_input() // Left arrow if(input_readkey(25)) { - TilePlayer.location.X -= 3 * (tick - lasttick); + TilePlayer.location.X -= 6 * (tick - lasttick); if(TilePlayer.location.X < (10)) { TilePlayer.location.X = 900; @@ -189,12 +189,33 @@ void game2_tick_input() readmodkey = tick + 10; } } + + // C + if(input_readkey(82)) + { + if(tick > readmodkey) + { + clipboard = fullmap[TilePlayer.rawtile]; + readmodkey = tick + 10; + } + } + + // p + if(input_readkey(55)) + { + if(tick > readmodkey) + { + fullmap[TilePlayer.rawtile] = clipboard; + readmodkey = tick + 10; + } + } } int game2_tick() { int x; int y; + int i; int udt = 0; lasttick = tick; tick = clock(); @@ -203,14 +224,23 @@ int game2_tick() if(1) { + screen_clear(); game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y); for(x = 0; x < TILESX; x++) { for(y = 0; y < TILESY; y++) { + if(1/*map[0][x][y] ^ map[screen+1][x][y]*/) + { + map[screen+1][x][y] = map[0][x][y]; + sprintf(tilenamebuffer,"%i",map[screen+1][x][y]); + draw_tile(tilenamebuffer,x*100,y*100); + udt++; + } + if(game_hitbox_collide( - (TilePlayer.location.X + TilePlayer.hitbox_bl.X),(TilePlayer.location.Y + TilePlayer.hitbox_bl.Y), - (TilePlayer.hitbox_tr.X - TilePlayer.hitbox_bl.X),(TilePlayer.hitbox_tr.Y - TilePlayer.hitbox_bl.Y), + (TilePlayer.location.X),(TilePlayer.location.Y), + 1,1, x*100,y*100, 100,100 )) @@ -219,15 +249,14 @@ int game2_tick() map[2][x][y] = 255; TilePlayer.localtile.X = x; TilePlayer.localtile.Y = y; + if(screen) + draw_sprite("select1",x*100,y*100); + + else + draw_sprite("select2",x*100,y*100); } - if(map[0][x][y] ^ map[screen+1][x][y]) - { - map[screen+1][x][y] = map[0][x][y]; - sprintf(tilenamebuffer,"%i",map[screen+1][x][y]); - draw_tile(tilenamebuffer,x*100,y*100); - udt++; - } + } } @@ -239,8 +268,36 @@ int game2_tick() game2_tick_input(); - draw_sprite("man",TilePlayer.location.X,TilePlayer.location.Y); + draw_sprite("cursor",TilePlayer.location.X,TilePlayer.location.Y); + x = 1100; + y = 600; + for(i = (fullmap[TilePlayer.rawtile] - 3); i <= (fullmap[TilePlayer.rawtile] + 3); i++) + { + if((i >=0) && (i <= 255)) + { + sprintf(tilenamebuffer,"%i",i); + draw_tile(tilenamebuffer,x,y); + + sprintf(textbuffer,"%d",i); + draw_spritetext(textbuffer, x-60, y+30); + + if(i == fullmap[TilePlayer.rawtile]) + draw_sprite("select1",x,y); + } + y = y - 100; + } + + x = 1180; + y = 750; + + sprintf(tilenamebuffer,"%i",clipboard); + draw_tile(tilenamebuffer,x,y); + draw_sprite("select1",x,y); + + draw_spritetext("Clipboard", x-174, y+30); + + return 0; }else{ /* screen_flipbuffer();