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Allow larger sprites file
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@@ -39,7 +39,7 @@ void load_sprites(char* filename, unsigned char **buffername)
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}
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// Stops us trying to mallocsomething mad if file is too big.
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if(length > 200000)
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if(length > 250000)
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{
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screen_nobuffer();
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printf("Sprite file %s seems unreasonably large at %i bytes, object type is %i\n",filename, length, outreg.r[0]);
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