diff --git a/!TheEsc/!MapEdit,ff8 b/!TheEsc/!MapEdit,ff8 index 75b1840..88b4055 100644 Binary files a/!TheEsc/!MapEdit,ff8 and b/!TheEsc/!MapEdit,ff8 differ diff --git a/!TheEsc/!RunImage,ff8 b/!TheEsc/!RunImage,ff8 index 194f213..23592a5 100644 Binary files a/!TheEsc/!RunImage,ff8 and b/!TheEsc/!RunImage,ff8 differ diff --git a/!TheEsc/c/Graphics b/!TheEsc/c/Graphics index 91ccb6d..a32fcbc 100644 --- a/!TheEsc/c/Graphics +++ b/!TheEsc/c/Graphics @@ -39,7 +39,7 @@ void load_sprites(char* filename, unsigned char **buffername) } // Stops us trying to mallocsomething mad if file is too big. - if(length > 200000) + if(length > 250000) { screen_nobuffer(); printf("Sprite file %s seems unreasonably large at %i bytes, object type is %i\n",filename, length, outreg.r[0]);