mirror of
https://github.com/stevenhowes/TheEscape.git
synced 2026-05-27 00:03:25 +01:00
67 lines
1.1 KiB
VB.net
67 lines
1.1 KiB
VB.net
MODE 4
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OFF
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CLS
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sprite_area% = FNload_sprites("Spr")
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PROCdraw_sprite("intro_25",320,256)
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SOUND ON
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VOICES 4
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VOICE 1,"WaveSynth-Beep"
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VOICE 2,"WaveSynth-Beep"
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VOICE 3,"WaveSynth-Beep"
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VOICE 4,"WaveSynth-Beep"
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SOUND 1,-10,189,200
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SOUND 2,-10,141,200
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SOUND 3,-10,169,200,200
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SOUND 4,-10,121,200,200
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SOUND 1,-10,133,200,400
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SOUND 2,-10,181,200,400
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SOUND 3,-10,149,200,600
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SOUND 4,-10,101,200,600
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SOUND 1,-10,93,200,825
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SOUND 2,-10,141,200,825
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SOUND 3,-10,73,200,1025
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SOUND 4,-10,85,200,1225
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SOUND 1,-10,53,200,1425
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PROCdelay(1700)
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PRINT "Press any key"
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A = INKEY(1000)
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END
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REM Delay routine - thanks Sophie
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DEF PROCdelay(n)
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T%=TIME+n:REPEAT UNTIL TIME > T%
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ENDPROC
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REM Shorthand for sprite drawing SWI
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DEF PROCdraw_sprite(name$,x%,y%)
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SYS "OS_SpriteOp",34+256,sprite_area%,name$,x%,y%,8
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ENDPROC
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REM Loads sprite file - stolen off a forum somewhere
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DEF FNload_sprites(sprite_file$)
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LOCAL length%, area_ptr%
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SYS "OS_File",13,sprite_file$ TO ,,,,length%
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DIM area_ptr% length%+4-1
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area_ptr%!0 = length%+4
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area_ptr%!4 = 16
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SYS "OS_SpriteOp",9+256,area_ptr%
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SYS "OS_SpriteOp",10+256,area_ptr%,sprite_file$
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=area_ptr%
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