Files
TheEscape/!TheEscape/!Run_Intro,ffb.bas
T
2021-02-18 21:26:44 +00:00

67 lines
1.1 KiB
VB.net

MODE 4
OFF
CLS
sprite_area% = FNload_sprites("Spr")
PROCdraw_sprite("intro_25",320,256)
SOUND ON
VOICES 4
VOICE 1,"WaveSynth-Beep"
VOICE 2,"WaveSynth-Beep"
VOICE 3,"WaveSynth-Beep"
VOICE 4,"WaveSynth-Beep"
SOUND 1,-10,189,200
SOUND 2,-10,141,200
SOUND 3,-10,169,200,200
SOUND 4,-10,121,200,200
SOUND 1,-10,133,200,400
SOUND 2,-10,181,200,400
SOUND 3,-10,149,200,600
SOUND 4,-10,101,200,600
SOUND 1,-10,93,200,825
SOUND 2,-10,141,200,825
SOUND 3,-10,73,200,1025
SOUND 4,-10,85,200,1225
SOUND 1,-10,53,200,1425
PROCdelay(1700)
PRINT "Press any key"
A = INKEY(1000)
END
REM Delay routine - thanks Sophie
DEF PROCdelay(n)
T%=TIME+n:REPEAT UNTIL TIME > T%
ENDPROC
REM Shorthand for sprite drawing SWI
DEF PROCdraw_sprite(name$,x%,y%)
SYS "OS_SpriteOp",34+256,sprite_area%,name$,x%,y%,8
ENDPROC
REM Loads sprite file - stolen off a forum somewhere
DEF FNload_sprites(sprite_file$)
LOCAL length%, area_ptr%
SYS "OS_File",13,sprite_file$ TO ,,,,length%
DIM area_ptr% length%+4-1
area_ptr%!0 = length%+4
area_ptr%!4 = 16
SYS "OS_SpriteOp",9+256,area_ptr%
SYS "OS_SpriteOp",10+256,area_ptr%,sprite_file$
=area_ptr%