Fix up debug info, prep to add 2nd ship type

This commit is contained in:
stevenhowes
2021-02-02 21:12:21 +00:00
parent 2a5d3ce06c
commit ba2a8707cb
2 changed files with 4 additions and 3 deletions
Binary file not shown.
+4 -3
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@@ -45,6 +45,7 @@ DEF PROC_main
EnemyLocations%(Enemy%,X) = RND(SCREENGFXWIDTH%)
EnemyLocations%(Enemy%,Y) = SCREENGFXHEIGHT% + (RND(SCREENGFXHEIGHT%/2) * (Enemy% + 1))
EnemySprites$(Enemy%) = "durno_ship"
EnemyHitboxID%(Enemy%) = 0
EnemyVelocity%(Enemy%,X) = RND(10) - 5
EnemyVelocity%(Enemy%,Y) = RND(5) + 5
NEXT Enemy%
@@ -284,15 +285,15 @@ DEF PROCdebugoutput
PRINT "Scr: " + STR$(Scr%)
FOR Enemy%=0 TO MaxEnemies% - 1
PRINT "ENEMY:" STR$(Enemy%) + " " + STR$(EnemyLocations%(Enemy%,0)) + "," + STR$(EnemyLocations%(Enemy%,1)) + " " + STR$(EnemyVelocityX%(Enemy%)) + " " + STR$(EnemyVelocityY%(Enemy%))
PRINT "ENEMY:" STR$(Enemy%) + " " + STR$(EnemyLocations%(Enemy%,X)) + "," + STR$(EnemyLocations%(Enemy%,Y)) + " " + STR$(EnemyVelocity%(Enemy%,X)) + " " + STR$(EnemyVelocity%(Enemy%,Y))
NEXT Enemy%
FOR Enemy%=0 TO MaxEnemies% - 1
RECT EnemyLocations%(Enemy%,0) + EnemyHitbox%(EnemyHitboxID%(Enemy%),0), EnemyLocations%(Enemy%,1) + EnemyHitbox%(EnemyHitboxID%(Enemy%),1), EnemyHitbox%(EnemyHitboxID%(Enemy%),2), EnemyHitbox%(EnemyHitboxID%(Enemy%),3)
RECT EnemyLocations%(Enemy%,X) + EnemyHitbox%(EnemyHitboxID%(Enemy%),X), EnemyLocations%(Enemy%,1) + EnemyHitbox%(EnemyHitboxID%(Enemy%),1), EnemyHitbox%(EnemyHitboxID%(Enemy%),2), EnemyHitbox%(EnemyHitboxID%(Enemy%),3)
NEXT Enemy%
RECT PlayerLocation%(0) + PlayerHitbox%(0), PlayerLocation%(1) + PlayerHitbox%(1), PlayerHitbox%(2), PlayerHitbox%(3)
RECT PlayerLocation%(X) + PlayerHitbox%(0), PlayerLocation%(Y) + PlayerHitbox%(1), PlayerHitbox%(2), PlayerHitbox%(3)
ENDPROC
REM Delay routine - thanks Sophie