diff --git a/!TheEscape/!RunImage,ffb b/!TheEscape/!RunImage,ffb index 344859a..8819327 100644 Binary files a/!TheEscape/!RunImage,ffb and b/!TheEscape/!RunImage,ffb differ diff --git a/!TheEscape/!RunImage,ffb.bas b/!TheEscape/!RunImage,ffb.bas index 96205cf..2432082 100644 --- a/!TheEscape/!RunImage,ffb.bas +++ b/!TheEscape/!RunImage,ffb.bas @@ -22,6 +22,7 @@ DEF PROC_main REM Current graphics buffer Scr% = 1 + VOICE 1,"Percussion-Noise" DIM PlayerLocation%(1) PlayerLocation%(X) = SCREENGFXWIDTH%/2 PlayerLocation%(Y) = SCREENGFXHEIGHT%/PlayerYHeightDivide% @@ -147,7 +148,8 @@ DEF PROCplayer_ship_handle_damage IF TIME > PlayerExplodeNextFrame% THEN PlayerExplodeNextFrame% = TIME + 4 IF PlayerSprite$ = "player_ship" THEN - DieEnd% = TIME + 100 + DieEnd% = TIME + 150 + SOUND 1,-5,0,50 ENDIF CASE PlayerSprite$ OF WHEN "player_ship": PlayerSprite$ = "explode_shp1" @@ -169,6 +171,9 @@ ENDPROC DEF PROCenemy_ship_handle_damage FOR Enemy%=0 TO MaxEnemies% - 1 IF EnemyHealth%(Enemy%) <= 0 THEN + IF EnemySprites$(Enemy%) = "durno_ship2" THEN + SOUND 1,-5,0,50 + ENDIF IF TIME > EnemyExplodeNextFrame%(Enemy%) THEN EnemyExplodeNextFrame%(Enemy%) = TIME + 4 CASE EnemySprites$(Enemy%) OF