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https://github.com/stevenhowes/TheEscape.git
synced 2026-05-27 00:03:25 +01:00
Space dust and proper key handling/animations (no art yet)
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@@ -12,11 +12,18 @@ DEF PROC_main
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PlayerVelocity%=0
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PlayerVelocity%=0
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PlayerShields%=100
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PlayerShields%=100
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PlayerStructuralIntegrity%=100
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PlayerStructuralIntegrity%=100
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XMovePerCent%=5
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XMovePerCent%=10
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ResetShipSprite% = 0
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REM Show/hide debug display
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REM Show/hide debug display
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DebugOut%=0
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DebugOut%=0
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DIM SpecLocations%(1,49)
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FOR Spec%=0 TO 49
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SpecLocations%(0,Spec%) = RND(1600)
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SpecLocations%(1,Spec%) = RND(1200)
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NEXT Spec%
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REM Used for centiseconds per frame calcs
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REM Used for centiseconds per frame calcs
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Cents% = TIME
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Cents% = TIME
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@@ -34,10 +41,18 @@ DEF PROC_main
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REM Set grpahics buffer to one that's not in use
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REM Set grpahics buffer to one that's not in use
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SYS "OS_Byte",112,Scr%
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SYS "OS_Byte",112,Scr%
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CLS
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CLS
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FOR Spec%=0 TO 49
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GCOL 0,0
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LINE SpecLocations%(0,Spec%),SpecLocations%(1,Spec%),SpecLocations%(0,Spec%),SpecLocations%(1,Spec%)
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SpecLocations%(1,Spec%) = SpecLocations%(1,Spec%) - (Cents% - LastCents%)
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IF SpecLocations%(1,Spec%) < 0 THEN
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SpecLocations%(1,Spec%) = 1200
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SpecLocations%(0,Spec%) = RND(1600)
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ENDIF
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NEXT Spec%
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REM Draw LCARS in top left
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REM Draw LCARS in top left
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PROCdraw_sprite("lcars",0,940)
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PROCdraw_sprite("lcars",0,940)
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@@ -45,6 +60,10 @@ DEF PROC_main
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PROCdebugoutput
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PROCdebugoutput
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ENDIF
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ENDIF
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IF Cents% > ResetShipSprite% THEN
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ShipSprite$ = "player_ship"
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ENDIF
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REM Handle Key inputs
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REM Handle Key inputs
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PROCinputs
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PROCinputs
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@@ -68,7 +87,7 @@ DEF PROC_main
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PRINT PlayerVelocity%
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PRINT PlayerVelocity%
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REM Draw player ship
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REM Draw player ship
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PROCdraw_sprite("player_ship",PlayerLocation%(0),PlayerLocation%(1))
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PROCdraw_sprite(ShipSprite$,PlayerLocation%(0),PlayerLocation%(1))
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REM Wait for rendering to complete
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REM Wait for rendering to complete
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WAIT
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WAIT
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@@ -85,16 +104,18 @@ ENDPROC
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REM Input handling
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REM Input handling
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DEF PROCinputs
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DEF PROCinputs
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REM TODO: Scan individual keys so we can handle specials (e.g. arrows)
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*FX 4
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KEY = INKEY(0)
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IF INKEY(-122) THEN
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ShipSprite$ = "player_shipr"
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IF KEY = 100 THEN
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ResetShipSprite% = Cents% + 20
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PlayerLocation%(0) = PlayerLocation%(0) + (XMovePerCent% * (Cents% - LastCents%))
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PlayerLocation%(0) = PlayerLocation%(0) + (XMovePerCent% * (Cents% - LastCents%))
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ENDIF
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ENDIF
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IF KEY = 97 THEN
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IF INKEY(-26) THEN
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ShipSprite$ = "player_shipl"
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ResetShipSprite% = Cents% + 20
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PlayerLocation%(0) = PlayerLocation%(0) - (XMovePerCent% * (Cents% - LastCents%))
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PlayerLocation%(0) = PlayerLocation%(0) - (XMovePerCent% * (Cents% - LastCents%))
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ENDIF
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ENDIF
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IF KEY = 113 THEN
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IF INKEY(-17) THEN
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IF DebugOut% = 1 THEN DebugOut% = 0 ELSE DebugOut% = 1
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IF DebugOut% = 1 THEN DebugOut% = 0 ELSE DebugOut% = 1
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ENDIF
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ENDIF
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ENDPROC
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ENDPROC
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@@ -103,11 +124,6 @@ REM Debug prints
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DEF PROCdebugoutput
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DEF PROCdebugoutput
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MOVE 0,500
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MOVE 0,500
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PRINT "X: " + STR$(PlayerLocation%(0)) " Y: " STR$(PlayerLocation%(1))
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PRINT "X: " + STR$(PlayerLocation%(0)) " Y: " STR$(PlayerLocation%(1))
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IF KEY <> -1 THEN
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PRINT "Key: " + STR$(KEY)
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ELSE
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PRINT "Key:"
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ENDIF
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PRINT "CPF: " + STR$(Cents% - LastCents%)
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PRINT "CPF: " + STR$(Cents% - LastCents%)
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ENDPROC
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ENDPROC
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