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https://github.com/stevenhowes/TheEscape.git
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Inital Commit
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Set TheEscape$Dir <Obey$Dir>
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IconSprites <TheEscape$Dir>.!Sprites
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WimpSlot -min 320k -max 320k
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Dir <TheEscape$Dir>
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Run <TheEscape$Dir>.!RunImage
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PROC_main
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END
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DEF PROC_main
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REM Current graphics buffer
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DIM SCR 0
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REM Player location
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LOCATIONX=0
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LOCATIONY=0
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REM Player ship attributes
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VELOCITY=0
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SHIELDS=100
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STRUCTURALINTEGRITY=100
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XPERCENT=5
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REM Used for centiseconds per frame calcs
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CENTS = TIME
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REM 800x600 GFX Area 1600x1200
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MODE 32
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REM Sprite set
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sprite_area% = FNload_sprites("Spr")
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REPEAT
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REM Store current time and last time
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LASTCENTS = CENTS
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CENTS = TIME
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REM Set grpahics buffer
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SYS "OS_Byte",112,SCR
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KEY = INKEY(0)
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IF KEY = 100 THEN
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LOCATIONX = LOCATIONX + (XPERCENT * (CENTS - LASTCENTS))
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ENDIF
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IF KEY = 97 THEN
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LOCATIONX = LOCATIONX - (XPERCENT * (CENTS - LASTCENTS))
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ENDIF
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CLS
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SYS "OS_SpriteOp",34+256,sprite_area%,"lcars",0,940,0
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REM PRINT "X: " + STR$(LOCATIONX)
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REM IF KEY <> -1 THEN
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REM PRINT "Key: " + STR$(KEY)
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REM ELSE
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REM PRINT "Key:"
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REM ENDIF
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REM PRINT "CPF: " + STR$(CENTS - LASTCENTS)
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SYS "OS_SpriteOp",34+256,sprite_area%,"player_ship",LOCATIONX,0,0
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VDU 5
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GCOL 0,0
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MOVE 75,1150
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PRINT "Sheilds"
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MOVE 75,1120
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PRINT "Integrity"
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MOVE 75,1090
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PRINT "Velocity"
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GCOL 0,7
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MOVE 130,1150
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PRINT SHIELDS
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MOVE 130,1120
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PRINT STRUCTURALINTEGRITY
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MOVE 130,1090
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PRINT VELOCITY
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WAIT
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SYS "OS_Byte",113,SCR
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IF SCR=0 THEN SCR=1 ELSE SCR=0
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UNTIL FALSE
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ENDPROC
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DEF PROCdelay(n)
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T%=TIME+n:REPEAT UNTIL TIME > T%
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ENDPROC
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DEF FNload_sprites(sprite_file$)
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LOCAL length%, area_ptr%
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SYS "OS_File",13,sprite_file$ TO ,,,,length%
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DIM area_ptr% length%+4-1
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area_ptr%!0 = length%+4
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area_ptr%!4 = 16
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SYS "OS_SpriteOp",9+256,area_ptr%
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SYS "OS_SpriteOp",10+256,area_ptr%,sprite_file$
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=area_ptr%
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