diff --git a/!TheEscape/!RunImage,ffb b/!TheEscape/!RunImage,ffb index 1d1e9ac..53de3c9 100644 Binary files a/!TheEscape/!RunImage,ffb and b/!TheEscape/!RunImage,ffb differ diff --git a/!TheEscape/!RunImage,ffb.bas b/!TheEscape/!RunImage,ffb.bas index 5447faf..22f73a5 100644 --- a/!TheEscape/!RunImage,ffb.bas +++ b/!TheEscape/!RunImage,ffb.bas @@ -133,6 +133,11 @@ DEF PROC_main ENDPROC DEF PROCenemy_ship_handle_damage + FOR Enemy%=0 TO MaxEnemies% - 1 + IF EnemyHealth%(Enemy%) <= 0 THEN + EnemySprites$(Enemy%) = "explode_shp1" + ENDIF + NEXT Enemy% ENDPROC DEF PROCrespawn_enemy(Enemy%) @@ -253,8 +258,8 @@ DEF PROCenemy_ship_collide_player EnemyHealth%(Enemy%) = EnemyHealth%(Enemy%) - 30 PlayerStructuralIntegrity% = PlayerStructuralIntegrity% - EnemyCollideForce%(Enemy%) EnemyCollidable%(Enemy%) = 0 - EnemyVelocity%(Enemy%,X) = 0 - EnemyVelocity%(Enemy%,Y) = 0 + EnemyVelocity%(Enemy%,Y) = EnemyVelocity%(Enemy%,Y) / 2 + EnemyVelocity%(Enemy%,X) = EnemyVelocity%(Enemy%,X) * 4 ENDIF ENDIF NEXT Enemy% diff --git a/!TheEscape/Spr,ff9 b/!TheEscape/Spr,ff9 index 86f2c8e..3ab16a1 100644 Binary files a/!TheEscape/Spr,ff9 and b/!TheEscape/Spr,ff9 differ