Files
Quake-2/ctf/ctf.vcxproj.filters
2022-01-08 22:20:08 +00:00

122 lines
3.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{9e789e09-d956-4b8c-bcc0-ad0b6d0e4185}</UniqueIdentifier>
<Extensions>*.c</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{149b2d00-47b1-481b-9b66-4c1ca56dc997}</UniqueIdentifier>
<Extensions>*.h</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{de394aaa-85b9-4c5b-92c4-da93fd54a5c7}</UniqueIdentifier>
<Extensions>*.def,*.res</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="g_ai.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_chase.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_cmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_combat.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_ctf.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_func.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_items.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_misc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_monster.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_phys.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_save.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_spawn.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_svcmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_target.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_trigger.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_utils.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="g_weapon.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="m_move.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="p_client.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="p_hud.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="p_menu.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="p_trail.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="p_view.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="p_weapon.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="q_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="g_ctf.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="g_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="game.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="m_player.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="p_menu.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="q_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="ctf.def">
<Filter>Resource Files</Filter>
</CustomBuild>
</ItemGroup>
</Project>