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SOURCE=.\r_part.c

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DEP_CPP_R_PAR=\
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	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_PAR=\
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	".\r_local.h"\
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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_PAR=\
	"..\client\ref.h"\
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SOURCE=.\r_poly.c

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DEP_CPP_R_POL=\
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	".\r_local.h"\
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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_POL=\
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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_POL=\
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SOURCE=.\r_polysa.asm

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# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_polysa.asm
InputName=r_polysa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

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# Begin Custom Build
OutDir=.\..\debug
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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SOURCE=.\r_polyse.c

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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_POLY=\
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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_POLY=\
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SOURCE=.\r_rast.c

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DEP_CPP_R_RAS=\
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	".\r_local.h"\
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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_RAS=\
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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_RAS=\
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	".\r_local.h"\
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!ENDIF 

# End Source File
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SOURCE=.\r_scan.c

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DEP_CPP_R_SCA=\
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	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_SCA=\
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	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_SCA=\
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	".\r_local.h"\
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# End Source File
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SOURCE=.\r_scana.asm

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# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_scana.asm
InputName=r_scana

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_scana.asm
InputName=r_scana

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

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# PROP Exclude_From_Build 1

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# PROP Exclude_From_Build 1

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SOURCE=.\r_spr8.asm

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# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_spr8.asm
InputName=r_spr8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_spr8.asm
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# PROP Exclude_From_Build 1

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SOURCE=.\r_sprite.c

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DEP_CPP_R_SPR=\
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	"..\game\q_shared.h"\
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	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_SPR=\
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	"..\game\q_shared.h"\
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	".\r_local.h"\
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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_SPR=\
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	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
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	".\r_local.h"\
	".\r_model.h"\
	

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# End Source File
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SOURCE=.\r_surf.c

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DEP_CPP_R_SUR=\
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	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_SUR=\
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	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_SUR=\
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	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
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	".\r_local.h"\
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# End Source File
# Begin Source File

SOURCE=.\r_surf8.asm

!IF  "$(CFG)" == "ref_soft - Win32 Release"

# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_surf8.asm
InputName=r_surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# Begin Custom Build
OutDir=.\..\debug
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InputName=r_surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

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# PROP Exclude_From_Build 1

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# PROP Exclude_From_Build 1

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SOURCE=.\r_varsa.asm

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# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_varsa.asm
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_varsa.asm
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

# PROP Exclude_From_Build 1

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# End Source File
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SOURCE=..\win32\rw_ddraw.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_RW_DD=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_RW_DD=\
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	"..\qcommon\qcommon.h"\
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	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_RW_DD=\
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!ENDIF 

# End Source File
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SOURCE=..\win32\rw_dib.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_RW_DI=\
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	".\r_local.h"\
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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_RW_DI=\
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	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_RW_DI=\
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	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
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	".\r_model.h"\
	

!ENDIF 

# End Source File
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SOURCE=..\win32\rw_imp.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_RW_IM=\
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	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
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	"..\win32\rw_win.h"\
	"..\win32\winquake.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_RW_IM=\
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	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	"..\win32\winquake.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_RW_IM=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
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!ENDIF 

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