# Microsoft Developer Studio Project File - Name="ctf" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

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# Begin Target

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# Name "ctf - Win32 Debug"
# Name "ctf - Win32 Debug Alpha"
# Name "ctf - Win32 Release Alpha"
# Begin Group "Source Files"

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# Begin Source File

SOURCE=.\g_ai.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_AI_=\
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	".\q_shared.h"\
	

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SOURCE=.\g_chase.c

!IF  "$(CFG)" == "ctf - Win32 Release"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_CHA=\
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SOURCE=.\g_cmds.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

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DEP_CPP_G_CMD=\
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DEP_CPP_G_CMD=\
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SOURCE=.\g_combat.c

!IF  "$(CFG)" == "ctf - Win32 Release"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

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# End Source File
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SOURCE=.\g_ctf.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_CTF=\
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	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_CTF=\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_func.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_FUN=\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_FUN=\
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!ENDIF 

# End Source File
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SOURCE=.\g_items.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_ITE=\
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	".\p_menu.h"\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_ITE=\
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SOURCE=.\g_main.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_MAI=\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_MAI=\
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!ENDIF 

# End Source File
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SOURCE=.\g_misc.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_MIS=\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_MIS=\
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# End Source File
# Begin Source File

SOURCE=.\g_monster.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

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# End Source File
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SOURCE=.\g_phys.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

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SOURCE=.\g_save.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

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!ENDIF 

# End Source File
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SOURCE=.\g_spawn.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

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# End Source File
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SOURCE=.\g_svcmds.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_SVC=\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_SVC=\
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# End Source File
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SOURCE=.\g_target.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_TAR=\
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!ENDIF 

# End Source File
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SOURCE=.\g_trigger.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_TRI=\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_TRI=\
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# End Source File
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SOURCE=.\g_utils.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_UTI=\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_UTI=\
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# End Source File
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SOURCE=.\g_weapon.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_G_WEA=\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_G_WEA=\
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# End Source File
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SOURCE=.\m_move.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_M_MOV=\
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	".\p_menu.h"\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_M_MOV=\
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# End Source File
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SOURCE=.\p_client.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_CLI=\
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	".\p_menu.h"\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_CLI=\
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# End Source File
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SOURCE=.\p_hud.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_HUD=\
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!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_HUD=\
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# End Source File
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SOURCE=.\p_menu.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_MEN=\
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	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_MEN=\
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!ENDIF 

# End Source File
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SOURCE=.\p_trail.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_TRA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_TRA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_view.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_VIE=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_VIE=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_weapon.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_P_WEA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_P_WEA=\
	".\g_ctf.h"\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\p_menu.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\q_shared.c

!IF  "$(CFG)" == "ctf - Win32 Release"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug"

!ELSEIF  "$(CFG)" == "ctf - Win32 Debug Alpha"

DEP_CPP_Q_SHA=\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ctf - Win32 Release Alpha"

DEP_CPP_Q_SHA=\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "*.h"
# Begin Source File

SOURCE=.\g_ctf.h
# End Source File
# Begin Source File

SOURCE=.\g_local.h
# End Source File
# Begin Source File

SOURCE=.\game.h
# End Source File
# Begin Source File

SOURCE=.\m_player.h
# End Source File
# Begin Source File

SOURCE=.\p_menu.h
# End Source File
# Begin Source File

SOURCE=.\q_shared.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "*.def,*.res"
# Begin Source File

SOURCE=.\ctf.def
# End Source File
# End Group
# End Target
# End Project
