[gd_scene load_steps=28 format=3 uid="uid://bn6l8gpt3e2cc"] [ext_resource type="Script" path="res://Characters/player_boimler.gd" id="1_4xsm0"] [ext_resource type="Texture2D" uid="uid://c2ox6qx00um5f" path="res://Sprites/boimler.png" id="1_sm1i4"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_f68x6"] size = Vector2(15, 23) [sub_resource type="Animation" id="Animation_cvcr0"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [16] } [sub_resource type="Animation" id="Animation_shhac"] resource_name = "idle_down" length = 3.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2.9), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [7, 8] } [sub_resource type="Animation" id="Animation_isqws"] resource_name = "idle_left" length = 3.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2.9), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [21, 22] } [sub_resource type="Animation" id="Animation_gncbx"] resource_name = "idle_right" length = 3.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2.9), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [14, 15] } [sub_resource type="Animation" id="Animation_vg36w"] resource_name = "idle_up" length = 3.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2.9), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [0, 1] } [sub_resource type="Animation" id="Animation_aqig2"] resource_name = "walk_down" length = 0.5 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [9, 10, 11, 12, 13] } [sub_resource type="Animation" id="Animation_uh0nl"] resource_name = "walk_left" length = 0.5 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [23, 24, 25, 26, 27] } [sub_resource type="Animation" id="Animation_we2gy"] resource_name = "walk_right" length = 0.5 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [16, 17, 18, 19, 20] } [sub_resource type="Animation" id="Animation_odiyi"] resource_name = "walk_up" length = 0.5 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [9, 10, 11, 12, 13] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_1a573"] _data = { "RESET": SubResource("Animation_cvcr0"), "idle_down": SubResource("Animation_shhac"), "idle_left": SubResource("Animation_isqws"), "idle_right": SubResource("Animation_gncbx"), "idle_up": SubResource("Animation_vg36w"), "walk_down": SubResource("Animation_aqig2"), "walk_left": SubResource("Animation_uh0nl"), "walk_right": SubResource("Animation_we2gy"), "walk_up": SubResource("Animation_odiyi") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_24qgq"] animation = &"idle_down" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_yowcu"] animation = &"idle_up" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ngvgc"] animation = &"idle_left" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3fncq"] animation = &"idle_right" [sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_nqkka"] blend_point_0/node = SubResource("AnimationNodeAnimation_24qgq") blend_point_0/pos = Vector2(0, 1.1) blend_point_1/node = SubResource("AnimationNodeAnimation_yowcu") blend_point_1/pos = Vector2(0, -1.1) blend_point_2/node = SubResource("AnimationNodeAnimation_ngvgc") blend_point_2/pos = Vector2(-1, 0) blend_point_3/node = SubResource("AnimationNodeAnimation_3fncq") blend_point_3/pos = Vector2(1, 0) min_space = Vector2(-1, -1.1) max_space = Vector2(1, 1.1) blend_mode = 1 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cei2x"] animation = &"walk_down" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qo15p"] animation = &"walk_up" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dgdnw"] animation = &"walk_left" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nbcxn"] animation = &"walk_right" [sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_idnn4"] blend_point_0/node = SubResource("AnimationNodeAnimation_cei2x") blend_point_0/pos = Vector2(0, 1.1) blend_point_1/node = SubResource("AnimationNodeAnimation_qo15p") blend_point_1/pos = Vector2(0, -1.1) blend_point_2/node = SubResource("AnimationNodeAnimation_dgdnw") blend_point_2/pos = Vector2(-1, 0) blend_point_3/node = SubResource("AnimationNodeAnimation_nbcxn") blend_point_3/pos = Vector2(1, 0) min_space = Vector2(-1, -1.1) max_space = Vector2(1, 1.1) blend_mode = 1 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nxanf"] advance_mode = 0 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_acl43"] advance_mode = 0 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xfad2"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_wgkrf"] states/Idle/node = SubResource("AnimationNodeBlendSpace2D_nqkka") states/Idle/position = Vector2(354, 100) states/Walk/node = SubResource("AnimationNodeBlendSpace2D_idnn4") states/Walk/position = Vector2(488, 100) transitions = ["Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_nxanf"), "Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_acl43"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_xfad2")] [node name="PlayerBoimler" type="CharacterBody2D"] script = ExtResource("1_4xsm0") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_sm1i4") hframes = 7 vframes = 4 frame = 16 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-0.5, 16.5) shape = SubResource("RectangleShape2D_f68x6") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_1a573") } [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource("AnimationNodeStateMachine_wgkrf") anim_player = NodePath("../AnimationPlayer") parameters/Idle/blend_position = Vector2(0, -1) parameters/Walk/blend_position = Vector2(0, 0)