Set animationtree to inactive until start to prevent editor conflict

This commit is contained in:
Steve Howes
2023-09-23 22:30:54 +01:00
parent 568be29bf7
commit 374dfa2361
2 changed files with 107 additions and 107 deletions
+102 -103
View File
@@ -6,23 +6,6 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f68x6"]
size = Vector2(15, 23)
[sub_resource type="Animation" id="Animation_we2gy"]
resource_name = "walk_right"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [16, 17, 18, 19, 20]
}
[sub_resource type="Animation" id="Animation_cvcr0"]
length = 0.001
tracks/0/type = "value"
@@ -38,91 +21,6 @@ tracks/0/keys = {
"values": [16]
}
[sub_resource type="Animation" id="Animation_gncbx"]
resource_name = "idle_right"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.9),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [14, 15]
}
[sub_resource type="Animation" id="Animation_isqws"]
resource_name = "idle_left"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.9),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [21, 22]
}
[sub_resource type="Animation" id="Animation_uh0nl"]
resource_name = "walk_left"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [23, 24, 25, 26, 27]
}
[sub_resource type="Animation" id="Animation_aqig2"]
resource_name = "walk_down"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [9, 10, 11, 12, 13]
}
[sub_resource type="Animation" id="Animation_odiyi"]
resource_name = "walk_up"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [9, 10, 11, 12, 13]
}
[sub_resource type="Animation" id="Animation_shhac"]
resource_name = "idle_down"
length = 3.0
@@ -140,6 +38,40 @@ tracks/0/keys = {
"values": [7, 8]
}
[sub_resource type="Animation" id="Animation_isqws"]
resource_name = "idle_left"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.9),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [21, 22]
}
[sub_resource type="Animation" id="Animation_gncbx"]
resource_name = "idle_right"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.9),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [14, 15]
}
[sub_resource type="Animation" id="Animation_vg36w"]
resource_name = "idle_up"
length = 3.0
@@ -157,6 +89,74 @@ tracks/0/keys = {
"values": [0, 1]
}
[sub_resource type="Animation" id="Animation_aqig2"]
resource_name = "walk_down"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [9, 10, 11, 12, 13]
}
[sub_resource type="Animation" id="Animation_uh0nl"]
resource_name = "walk_left"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [23, 24, 25, 26, 27]
}
[sub_resource type="Animation" id="Animation_we2gy"]
resource_name = "walk_right"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [16, 17, 18, 19, 20]
}
[sub_resource type="Animation" id="Animation_odiyi"]
resource_name = "walk_up"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [9, 10, 11, 12, 13]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1a573"]
_data = {
"RESET": SubResource("Animation_cvcr0"),
@@ -257,6 +257,5 @@ libraries = {
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeStateMachine_wgkrf")
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/Idle/blend_position = Vector2(0, -1)
parameters/Walk/blend_position = Vector2(0, 0)