Basic walking (missing sprites)

This commit is contained in:
Steve Howes
2023-09-18 21:24:37 +01:00
parent cd5108c508
commit 1e51ee9117
6 changed files with 375 additions and 0 deletions
+33
View File
@@ -11,9 +11,42 @@ config_version=5
[application]
config/name="GodotTest"
run/main_scene="res://Maps/test_level.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/scale=2.0
[dotnet]
project/assembly_name="GodotTest"
[input]
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0