Files
GoRetro/component_sprite_renderer.go

65 lines
1.2 KiB
Go

package GoRetro
/*
* --------------------
* spriteRenderer
* --------------------
* Loads a BMP into a texture and stores dimensions
*/
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
)
type spriteRenderer struct {
container *Element
tex *sdl.Texture
width, height int
}
func NewSpriteRenderer(container *Element, renderer *sdl.Renderer, filename string) *spriteRenderer {
sr := &spriteRenderer{}
var err error
sr.tex, err = loadTextureFromBMP(filename, renderer)
if err != nil {
panic(err)
}
_, _, width, height, err := sr.tex.Query()
if err != nil {
panic(fmt.Errorf("querying texture: %v", err))
}
sr.width = int(width)
sr.height = int(height)
sr.container = container
return sr
}
func (sr *spriteRenderer) onUpdate() error {
return nil
}
func (sr *spriteRenderer) onDraw() error {
Position := sr.container.Position
if !sr.container.PositionAbsolute {
Position = vectorAdd(sr.container.Position, ViewPort.Position)
}
return drawTexture(
sr.tex,
VectorInt32{-1, -1},
VectorInt32{0, 0},
Position,
sr.container.Rotation,
sr.container.Renderer)
}
func (sr *spriteRenderer) onCollision(other *Element) error {
return nil
}