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Move all engine stuff to GoRetro. Still many interactions between game and engine code that there should not be.
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package GoRetro
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import "time"
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const (
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ScreenWidth = 1024
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ScreenHeight = 768
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TargetTicksPerSecond = 60
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DebugStatePrintSeconds = 1
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dataDir = "data/"
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)
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var Delta float64
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var LastDebugStatePrint time.Time
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var DebugTick bool
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