mirror of
https://github.com/stevenhowes/GoRetro.git
synced 2026-05-26 15:53:31 +01:00
Move all init and config into GoRetro from GoEscape
This commit is contained in:
@@ -99,6 +99,8 @@ func NewSequence(
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var seq Sequence
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filepath = Config.DataDir + filepath
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// Get a list of frames
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files, err := ioutil.ReadDir(filepath)
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if err != nil {
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@@ -25,8 +25,8 @@ func (bounder *bounderScreen) onUpdate() error {
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// If the position is outside the screen bounds then set it as inactive
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// and mark for deletion
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if b.Position.X > ScreenWidth || b.Position.X < 0 ||
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b.Position.Y > ScreenHeight || b.Position.Y < 0 {
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if b.Position.X > float64(Config.ScreenWidth) || b.Position.X < 0 ||
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b.Position.Y > float64(Config.ScreenHeight) || b.Position.Y < 0 {
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b.Active = false
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b.Delete = true
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}
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@@ -25,17 +25,17 @@ func (bounder *bounderScreenResetting) onUpdate() error {
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// If any position exceeds the screen dimensions, wrap it to the
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// opposite side
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if b.Position.X > ScreenWidth {
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if b.Position.X > float64(Config.ScreenWidth) {
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b.Position.X = 0
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}
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if b.Position.X < 0 {
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b.Position.X = ScreenWidth
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b.Position.X = float64(Config.ScreenWidth)
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}
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if b.Position.Y > ScreenHeight {
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if b.Position.Y > float64(Config.ScreenHeight) {
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b.Position.Y = 0
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}
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if b.Position.Y < 0 {
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b.Position.Y = ScreenWidth
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b.Position.Y = float64(Config.ScreenWidth)
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}
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return nil
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@@ -43,7 +43,7 @@ func (mover *moverKeyboard) onUpdate() error {
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}
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cRight := Circle{
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Radius: 1,
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Center: Vector{X: ScreenWidth, Y: mover.container.Position.Y},
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Center: Vector{X: float64(Config.ScreenWidth), Y: mover.container.Position.Y},
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}
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cTop := Circle{
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Radius: 1,
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@@ -51,7 +51,7 @@ func (mover *moverKeyboard) onUpdate() error {
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}
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cBottom := Circle{
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Radius: 1,
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Center: Vector{X: mover.container.Position.X, Y: ScreenHeight},
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Center: Vector{X: mover.container.Position.X, Y: float64(Config.ScreenHeight)},
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}
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// Handle direction keys and check of we collide.
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@@ -23,6 +23,7 @@ func NewSpriteRenderer(container *Element, renderer *sdl.Renderer, filename stri
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sr := &spriteRenderer{}
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var err error
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filename = Config.DataDir + filename
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sr.tex, err = loadTextureFromBMP(filename, renderer)
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if err != nil {
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panic(err)
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+118
-9
@@ -1,17 +1,126 @@
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package GoRetro
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import "time"
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import (
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"fmt"
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"time"
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const (
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ScreenWidth = 1024
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ScreenHeight = 768
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TargetTicksPerSecond = 60
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DebugStatePrintSeconds = 1
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dataDir = "data/"
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"github.com/veandco/go-sdl2/sdl"
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)
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var Config struct {
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ScreenWidth int32
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ScreenHeight int32
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TargetTicksPerSecond float64
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DebugStatePrintSeconds float64
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DataDir string
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}
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var Delta float64
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var LastDebugStatePrint time.Time
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var DebugTick bool
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func Init() (*sdl.Renderer, *sdl.Window) {
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if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
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fmt.Println("initializing SDL:", err)
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return nil, nil
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}
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fmt.Printf("%d x %d", Config.ScreenWidth, Config.ScreenHeight)
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window, err := sdl.CreateWindow(
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"GoEscape",
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sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
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Config.ScreenWidth, Config.ScreenHeight,
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sdl.WINDOW_OPENGL)
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if err != nil {
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fmt.Println("initializing window:", err)
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return nil, nil
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}
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renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
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if err != nil {
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fmt.Println("initializing renderer:", err)
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return nil, nil
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}
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TexList = make(map[string]*sdl.Texture)
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LastDebugStatePrint = time.Now()
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return renderer, window
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}
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func Tick(renderer *sdl.Renderer) bool {
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if time.Since(LastDebugStatePrint).Seconds() > Config.DebugStatePrintSeconds {
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DebugTick = true
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LastDebugStatePrint = time.Now()
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} else {
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DebugTick = false
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}
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frameStartTime := time.Now()
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch event.(type) {
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case *sdl.QuitEvent:
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return false
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}
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}
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renderer.SetDrawColor(0, 0, 0, 255)
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renderer.Clear()
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var maxZ = 0
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for _, elem := range Elements {
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if elem.Active {
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err := elem.Update()
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if err != nil {
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fmt.Println("updating element:", err)
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return false
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}
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if elem.ZIndex > maxZ {
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maxZ = elem.ZIndex
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}
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}
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}
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for z := 0; z <= maxZ; z++ {
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for _, elem := range Elements {
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if elem.ZIndex == z {
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if elem.Active {
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err := elem.Draw()
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if err != nil {
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fmt.Println("drawing element:", err)
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return false
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}
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}
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}
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}
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}
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if err := CheckCollisions(); err != nil {
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fmt.Println("checking collisions:", err)
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return false
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}
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renderer.Present()
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var truncate int = 0
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for i, elem := range Elements {
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if elem.Delete {
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copy(Elements[i:], Elements[i+1:])
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truncate++
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}
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}
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Elements = Elements[:len(Elements)-truncate]
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if DebugTick {
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fmt.Printf("TPS: %d\n", 1000000/(time.Since(frameStartTime).Microseconds()+1))
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fmt.Printf("Elements: %d\n", len(Elements))
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}
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Delta = time.Since(frameStartTime).Seconds() * Config.TargetTicksPerSecond
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return true
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}
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