Moveable viewport. Absolute positioning (for UI etc) is possible. Added distance-based bounder for projectiles etc as 'screen' is no longer a suitable bounder. Removed debug msg.

This commit is contained in:
stevenhowes
2022-03-27 17:02:32 +01:00
parent bfa9ab0037
commit 428e2d175c
7 changed files with 88 additions and 24 deletions
+6 -1
View File
@@ -42,11 +42,16 @@ func (sr *spriteSheetRenderer) onUpdate() error {
}
func (sr *spriteSheetRenderer) onDraw() error {
Position := ViewPort.Position
if !sr.container.PositionAbsolute {
Position = vectorAdd(sr.container.Position, ViewPort.Position)
}
return drawTexture(
sr.tex,
sr.size,
sr.sheetposition,
sr.container.Position,
Position,
sr.container.Rotation,
sr.container.Renderer)
}