#include "Graphics.h" extern int tick; extern int lasttick; void intro() { int currentstart = 0; int introframe = 0; sound_voices(4); sound_set_voice(1,"WaveSynth-Beep"); sound_set_voice(2,"WaveSynth-Beep"); sound_set_voice(3,"WaveSynth-Beep"); sound_set_voice(4,"WaveSynth-Beep"); sound_composition_init(); // DUn, dun, daan duhhn sound_composition_element_add(currentstart,1,sound_note("A4#"),200); sound_composition_element_add(currentstart,2,sound_note("A5#"),200); currentstart += 200; sound_composition_element_add(currentstart,3,sound_note("F3"),200); sound_composition_element_add(currentstart,4,sound_note("F4"),200); currentstart += 200; sound_composition_element_add(currentstart,1,sound_note("G3#"),200); sound_composition_element_add(currentstart,2,sound_note("G4#"),200); currentstart += 200; sound_composition_element_add(currentstart,3,sound_note("C3"),200); sound_composition_element_add(currentstart,4,sound_note("C4"),200); currentstart += 200; // DUn, dun, daan duhhn sound_composition_element_add(currentstart,1,sound_note("A3#"),200); sound_composition_element_add(currentstart,2,sound_note("A4#"),200); currentstart += 200; sound_composition_element_add(currentstart,3,sound_note("F2"),200); currentstart += 200; sound_composition_element_add(currentstart,4,sound_note("G2#"),200); currentstart += 200; sound_composition_element_add(currentstart,1,sound_note("C2"),200); currentstart += 200; // Duh sound_composition_element_add(currentstart,2,sound_note("A3#"),400); sound_composition_element_add(currentstart,3,sound_note("A2#"),400); currentstart += 250; // Dun De Da sound_composition_element_add(currentstart,1,sound_note("F1"),20); currentstart += 50; sound_composition_element_add(currentstart,4,sound_note("A2#"),5); currentstart += 20; sound_composition_element_add(currentstart,2,sound_note("D2#"),200); currentstart += 180; sound_composition_element_add(currentstart,3,sound_note("D2"),50); currentstart += 50; sound_composition_element_add(currentstart,1,sound_note("A2#"),30); currentstart += 30; sound_composition_element_add(currentstart,2,sound_note("G1"),50); currentstart += 50; sound_composition_element_add(currentstart,5,sound_note("C2"),50); currentstart += 50; sound_composition_element_add(currentstart,3,sound_note("A2#"),100); sound_composition_element_add(currentstart,1,sound_note("F2"),100); currentstart += 100; tick = clock(); sound_composition_start(clock()); draw_sprite("spacebar",(DISPLAY_X/2)-106,50); while(sound_composition_incomplete()) { sound_composition_tick(clock()); if(introframe == 0) { if(clock() > (tick + 200)) { introframe++; draw_sprite("tng_st",320,600); } } if(introframe == 1) { if(clock() > (tick + 600)) { introframe++; draw_sprite("tng_te",425,500); } } if(input_readkey(98)) sound_composition_stop(); } }