Logo
Explore Help
Register Sign In
stevenhowes/CTheEscape
1
0
Fork 0
You've already forked CTheEscape
mirror of https://github.com/stevenhowes/CTheEscape.git synced 2026-05-27 00:03:27 +01:00
Code Issues Packages Projects Releases Wiki Activity
149 Commits 1 Branch 0 Tags
f210658025c01f4b8f2495960915097e3ccf3c9a
Commit Graph

10 Commits

Author SHA1 Message Date
stevenhowes f210658025 Re-arrange channels. PLAYER channel sounds will now trigger even on a channel thats in use (stops sound glitching too badly if doors etc are nearby) 2021-09-01 19:16:24 +01:00
stevenhowes 42c5fcad69 Allow sounds and channels to be referred to by name 2021-09-01 19:11:24 +01:00
stevenhowes 1908075f84 Show tractor beam ending (and sound effect to match) at map start. 2021-08-31 23:43:35 +01:00
stevenhowes 13b2d53588 Red alert sound, movement on panels, red alert beacon 2021-08-31 23:18:24 +01:00
stevenhowes 0a431ecc82 Don't repeatedly fire actions. Load some sounds for mission2. 2021-05-29 19:58:48 +01:00
stevenhowes 64a7ce0d53 Sounds for hail and tractor beam. Also sound sample for combadge. Todo un-loading/checking load of sound files. 2021-05-17 22:39:34 +01:00
stevenhowes efc2e685e4 Proper sound for phasers and explosions. Multi-channel audio. 2021-05-17 20:48:48 +01:00
stevenhowes bcc7a72ae1 Very WIP PCM sound support 2021-05-16 20:04:09 +01:00
stevenhowes 7a87caa42b Load and save of binary audio
Format in h/Sound
2021-04-03 23:16:46 +01:00
stevenhowes 17123f111c Re-arrange so application has a proper directory 2021-03-26 22:08:25 +00:00
Powered by Gitea Version: 1.26.2 Page: 13ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API