stevenhowes
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8002b764c5
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Store pointers for indexed sprites for anything that's redrawn every frame.
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2021-08-31 18:20:11 +01:00 |
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stevenhowes
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a237d6b327
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Experimenting with some sort of RLE type compression for maps. Wont implement until map is complex as may be somewhat misleadingly efficient with an unpopulated map
Raw 10000
Compressed 1981
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2021-06-01 22:56:20 +01:00 |
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stevenhowes
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fad15ea5f5
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Event scheduling
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2021-05-30 20:51:03 +01:00 |
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stevenhowes
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3b4de290cc
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Remove unused entires from file, populate with safe data on load. Scripting for Shuttlebay, Cargo bay 1 and Cargo bay 2 doors.
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2021-05-29 23:46:46 +01:00 |
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stevenhowes
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0a431ecc82
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Don't repeatedly fire actions. Load some sounds for mission2.
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2021-05-29 19:58:48 +01:00 |
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stevenhowes
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02bb01b3da
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Free memory from PCM samples between missions.
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2021-05-24 21:14:43 +01:00 |
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stevenhowes
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82fa55157f
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Stop phasers getting stuck firing at end of Mission1
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2021-05-18 21:22:16 +01:00 |
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stevenhowes
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bcc7a72ae1
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Very WIP PCM sound support
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2021-05-16 20:04:09 +01:00 |
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stevenhowes
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74faf7f89b
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Sprite flipping, face in direction of movement
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2021-05-13 20:56:36 +01:00 |
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stevenhowes
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16cbc5ca61
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Copy/paste in map editor, cursor etc
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2021-04-06 21:38:59 +01:00 |
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stevenhowes
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ae0a541ae5
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further seperating of mission2 and mapedit
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2021-04-06 20:09:00 +01:00 |
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stevenhowes
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436fea16e4
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Tweak to mission2 movement, map editor
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2021-04-06 19:52:01 +01:00 |
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stevenhowes
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cd49a33a46
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proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
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2021-04-03 22:20:27 +01:00 |
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stevenhowes
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8eba8f14e9
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Some prep for mission 2 and mission re-attempts/success
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2021-03-28 22:48:32 +01:00 |
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stevenhowes
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5e6601f38c
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Massive re-arrange to pull existing game into 'mission1'
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2021-03-28 17:37:08 +01:00 |
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stevenhowes
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9edde1d947
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Render entire hud as sprites to avoid font functions
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2021-03-27 21:48:04 +00:00 |
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stevenhowes
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1f098b9e6e
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Move some hud drawing into sprite
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2021-03-27 20:31:10 +00:00 |
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stevenhowes
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17123f111c
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Re-arrange so application has a proper directory
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2021-03-26 22:08:25 +00:00 |
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