Commit Graph

15 Commits

Author SHA1 Message Date
stevenhowes b5ae8623c9 Refer to tiles and font characters by pointer (once cached). Fixed missing colon from font. Minor map changes (and more obvious tile zero). Misc map tweaks. 2021-08-31 16:50:11 +01:00
stevenhowes 15c16d4f28 Tidy up of tiles / turning into overlays 2021-06-26 20:31:08 +01:00
stevenhowes 464e19c282 Dual tile layers 2021-06-26 19:45:08 +01:00
stevenhowes 467263ce86 Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation. 2021-05-08 21:10:25 +01:00
stevenhowes 2c1288b910 Map extension, areanames (by smart tile) 2021-04-25 18:08:29 +01:00
stevenhowes 217f20f44e Playable build (re-enabled intros etc) 2021-04-22 20:12:00 +01:00
stevenhowes 2bc331d336 Cargo bay and extra room 2021-04-21 21:27:47 +01:00
stevenhowes c7237b1c59 New map and many sprites 2021-04-18 20:40:00 +01:00
stevenhowes 6663316885 Remove some old tiles, record of colours 2021-04-17 23:01:52 +01:00
stevenhowes 696257ef53 more iso view (inc updated smarts) 2021-04-17 20:44:59 +01:00
stevenhowes 39a8758233 experimental isometric tiles 2021-04-17 20:18:06 +01:00
stevenhowes ae5f0610eb Collidable sprites in mapedit, correct triggering of smarttiles in mission2 2021-04-09 22:08:07 +01:00
stevenhowes 387e36f4c3 Allow saving from map editor. More tiles (all a bit WIP) and some more map. 2021-04-08 20:34:49 +01:00
stevenhowes 8fdce7ba4b Left/bottom bounds, and move a tile at a time rather than with a pointless cursor. 2021-04-08 19:50:35 +01:00
stevenhowes cd49a33a46 proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
2021-04-03 22:20:27 +01:00