stevenhowes
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64a7ce0d53
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Sounds for hail and tractor beam. Also sound sample for combadge. Todo un-loading/checking load of sound files.
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2021-05-17 22:39:34 +01:00 |
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stevenhowes
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efc2e685e4
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Proper sound for phasers and explosions. Multi-channel audio.
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2021-05-17 20:48:48 +01:00 |
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stevenhowes
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bcc7a72ae1
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Very WIP PCM sound support
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2021-05-16 20:04:09 +01:00 |
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stevenhowes
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0e6769be19
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Remove/tweak more sprites
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2021-05-15 22:43:41 +01:00 |
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stevenhowes
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dcc1acf395
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Move compositions to different folder
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2021-04-04 21:09:03 +01:00 |
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stevenhowes
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7a87caa42b
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Load and save of binary audio
Format in h/Sound
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2021-04-03 23:16:46 +01:00 |
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stevenhowes
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cd49a33a46
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proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
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2021-04-03 22:20:27 +01:00 |
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stevenhowes
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19219dcf58
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typo
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2021-04-01 22:37:33 +01:00 |
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stevenhowes
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1e6266077c
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Double font size, re-align it all
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2021-04-01 22:01:39 +01:00 |
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stevenhowes
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17f0c4dcda
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Mission 1 ending and victory screen
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2021-03-31 21:08:48 +01:00 |
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stevenhowes
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8eba8f14e9
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Some prep for mission 2 and mission re-attempts/success
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2021-03-28 22:48:32 +01:00 |
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stevenhowes
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9bbfe852a5
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Alignment adjustments
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2021-03-28 22:25:37 +01:00 |
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stevenhowes
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8e8e7cbdda
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Mission briefing
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2021-03-28 22:20:33 +01:00 |
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stevenhowes
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7b1e9a0a6b
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Some sound fixes (allow more than one composition) and death screen handling
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2021-03-28 18:27:00 +01:00 |
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stevenhowes
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5e6601f38c
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Massive re-arrange to pull existing game into 'mission1'
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2021-03-28 17:37:08 +01:00 |
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