Commit Graph

14 Commits

Author SHA1 Message Date
stevenhowes 15c16d4f28 Tidy up of tiles / turning into overlays 2021-06-26 20:31:08 +01:00
stevenhowes 464e19c282 Dual tile layers 2021-06-26 19:45:08 +01:00
stevenhowes 467263ce86 Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation. 2021-05-08 21:10:25 +01:00
stevenhowes 2c1288b910 Map extension, areanames (by smart tile) 2021-04-25 18:08:29 +01:00
stevenhowes 217f20f44e Playable build (re-enabled intros etc) 2021-04-22 20:12:00 +01:00
stevenhowes 2bc331d336 Cargo bay and extra room 2021-04-21 21:27:47 +01:00
stevenhowes c7237b1c59 New map and many sprites 2021-04-18 20:40:00 +01:00
stevenhowes 6663316885 Remove some old tiles, record of colours 2021-04-17 23:01:52 +01:00
stevenhowes 696257ef53 more iso view (inc updated smarts) 2021-04-17 20:44:59 +01:00
stevenhowes 39a8758233 experimental isometric tiles 2021-04-17 20:18:06 +01:00
stevenhowes ae5f0610eb Collidable sprites in mapedit, correct triggering of smarttiles in mission2 2021-04-09 22:08:07 +01:00
stevenhowes 387e36f4c3 Allow saving from map editor. More tiles (all a bit WIP) and some more map. 2021-04-08 20:34:49 +01:00
stevenhowes 8fdce7ba4b Left/bottom bounds, and move a tile at a time rather than with a pointless cursor. 2021-04-08 19:50:35 +01:00
stevenhowes cd49a33a46 proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
2021-04-03 22:20:27 +01:00