stevenhowes
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13b2d53588
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Red alert sound, movement on panels, red alert beacon
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2021-08-31 23:18:24 +01:00 |
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stevenhowes
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e1cfdb116c
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Skip intro/mission1 for now. Some more artwork/map layout.
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2021-08-31 21:59:53 +01:00 |
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stevenhowes
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b5ae8623c9
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Refer to tiles and font characters by pointer (once cached). Fixed missing colon from font. Minor map changes (and more obvious tile zero). Misc map tweaks.
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2021-08-31 16:50:11 +01:00 |
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stevenhowes
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15c16d4f28
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Tidy up of tiles / turning into overlays
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2021-06-26 20:31:08 +01:00 |
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stevenhowes
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464e19c282
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Dual tile layers
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2021-06-26 19:45:08 +01:00 |
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stevenhowes
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467263ce86
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Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation.
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2021-05-08 21:10:25 +01:00 |
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stevenhowes
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2c1288b910
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Map extension, areanames (by smart tile)
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2021-04-25 18:08:29 +01:00 |
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stevenhowes
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217f20f44e
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Playable build (re-enabled intros etc)
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2021-04-22 20:12:00 +01:00 |
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stevenhowes
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2bc331d336
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Cargo bay and extra room
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2021-04-21 21:27:47 +01:00 |
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stevenhowes
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c7237b1c59
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New map and many sprites
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2021-04-18 20:40:00 +01:00 |
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stevenhowes
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6663316885
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Remove some old tiles, record of colours
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2021-04-17 23:01:52 +01:00 |
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stevenhowes
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696257ef53
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more iso view (inc updated smarts)
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2021-04-17 20:44:59 +01:00 |
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stevenhowes
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39a8758233
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experimental isometric tiles
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2021-04-17 20:18:06 +01:00 |
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stevenhowes
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ae5f0610eb
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Collidable sprites in mapedit, correct triggering of smarttiles in mission2
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2021-04-09 22:08:07 +01:00 |
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stevenhowes
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387e36f4c3
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Allow saving from map editor. More tiles (all a bit WIP) and some more map.
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2021-04-08 20:34:49 +01:00 |
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stevenhowes
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8fdce7ba4b
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Left/bottom bounds, and move a tile at a time rather than with a pointless cursor.
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2021-04-08 19:50:35 +01:00 |
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stevenhowes
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cd49a33a46
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proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
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2021-04-03 22:20:27 +01:00 |
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