Commit Graph

20 Commits

Author SHA1 Message Date
stevenhowes 3ff6a534a9 Allow dis-arming of events. Red-alert soundnow stops once out in corridor. 2021-09-01 19:47:15 +01:00
stevenhowes 1908075f84 Show tractor beam ending (and sound effect to match) at map start. 2021-08-31 23:43:35 +01:00
stevenhowes e1cfdb116c Skip intro/mission1 for now. Some more artwork/map layout. 2021-08-31 21:59:53 +01:00
stevenhowes 7dd5643ca0 Full matching carpet in mess hall. 2021-08-31 21:20:36 +01:00
stevenhowes b5ae8623c9 Refer to tiles and font characters by pointer (once cached). Fixed missing colon from font. Minor map changes (and more obvious tile zero). Misc map tweaks. 2021-08-31 16:50:11 +01:00
stevenhowes 15c16d4f28 Tidy up of tiles / turning into overlays 2021-06-26 20:31:08 +01:00
stevenhowes 464e19c282 Dual tile layers 2021-06-26 19:45:08 +01:00
stevenhowes 1b82cfcb45 Proper event system. Improved sounds. Temporary hard-coded events 2021-05-29 21:30:48 +01:00
stevenhowes 9ff12c4766 WIP new event system 2021-05-29 20:48:17 +01:00
stevenhowes dfeedc95f3 Fix a few clipping issues and player sprite non-centredness 2021-05-13 20:17:07 +01:00
stevenhowes 002b3562f8 Finish cargo bay door. Copy/paste of smart tile info. 2021-05-12 21:11:42 +01:00
stevenhowes 467263ce86 Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation. 2021-05-08 21:10:25 +01:00
stevenhowes 2c1288b910 Map extension, areanames (by smart tile) 2021-04-25 18:08:29 +01:00
stevenhowes 217f20f44e Playable build (re-enabled intros etc) 2021-04-22 20:12:00 +01:00
stevenhowes 2bc331d336 Cargo bay and extra room 2021-04-21 21:27:47 +01:00
stevenhowes b2d519da39 Fix clipping issues (some) 2021-04-18 20:50:57 +01:00
stevenhowes c7237b1c59 New map and many sprites 2021-04-18 20:40:00 +01:00
stevenhowes 696257ef53 more iso view (inc updated smarts) 2021-04-17 20:44:59 +01:00
stevenhowes 39a8758233 experimental isometric tiles 2021-04-17 20:18:06 +01:00
stevenhowes e76cbbec8a Better file naming, loading of smarttiles in mission2 rather than hard coded stuff 2021-04-14 21:48:54 +01:00