Commit Graph

13 Commits

Author SHA1 Message Date
stevenhowes 02bb01b3da Free memory from PCM samples between missions. 2021-05-24 21:14:43 +01:00
stevenhowes 82fa55157f Stop phasers getting stuck firing at end of Mission1 2021-05-18 21:22:16 +01:00
stevenhowes bcc7a72ae1 Very WIP PCM sound support 2021-05-16 20:04:09 +01:00
stevenhowes 74faf7f89b Sprite flipping, face in direction of movement 2021-05-13 20:56:36 +01:00
stevenhowes 16cbc5ca61 Copy/paste in map editor, cursor etc 2021-04-06 21:38:59 +01:00
stevenhowes ae0a541ae5 further seperating of mission2 and mapedit 2021-04-06 20:09:00 +01:00
stevenhowes 436fea16e4 Tweak to mission2 movement, map editor 2021-04-06 19:52:01 +01:00
stevenhowes cd49a33a46 proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
2021-04-03 22:20:27 +01:00
stevenhowes 8eba8f14e9 Some prep for mission 2 and mission re-attempts/success 2021-03-28 22:48:32 +01:00
stevenhowes 5e6601f38c Massive re-arrange to pull existing game into 'mission1' 2021-03-28 17:37:08 +01:00
stevenhowes 9edde1d947 Render entire hud as sprites to avoid font functions 2021-03-27 21:48:04 +00:00
stevenhowes 1f098b9e6e Move some hud drawing into sprite 2021-03-27 20:31:10 +00:00
stevenhowes 17123f111c Re-arrange so application has a proper directory 2021-03-26 22:08:25 +00:00