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stevenhowes/CTheEscape
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mirror of https://github.com/stevenhowes/CTheEscape.git synced 2026-05-26 15:53:29 +01:00
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153 Commits 1 Branch 0 Tags
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12 Commits

Author SHA1 Message Date
stevenhowes 3c91dc303b Transporter sound 2021-09-01 22:13:41 +01:00
stevenhowes f210658025 Re-arrange channels. PLAYER channel sounds will now trigger even on a channel thats in use (stops sound glitching too badly if doors etc are nearby) 2021-09-01 19:16:24 +01:00
stevenhowes 42c5fcad69 Allow sounds and channels to be referred to by name 2021-09-01 19:11:24 +01:00
stevenhowes 1908075f84 Show tractor beam ending (and sound effect to match) at map start. 2021-08-31 23:43:35 +01:00
stevenhowes 13b2d53588 Red alert sound, movement on panels, red alert beacon 2021-08-31 23:18:24 +01:00
stevenhowes 0a431ecc82 Don't repeatedly fire actions. Load some sounds for mission2. 2021-05-29 19:58:48 +01:00
stevenhowes 64a7ce0d53 Sounds for hail and tractor beam. Also sound sample for combadge. Todo un-loading/checking load of sound files. 2021-05-17 22:39:34 +01:00
stevenhowes efc2e685e4 Proper sound for phasers and explosions. Multi-channel audio. 2021-05-17 20:48:48 +01:00
stevenhowes bcc7a72ae1 Very WIP PCM sound support 2021-05-16 20:04:09 +01:00
stevenhowes 7a87caa42b Load and save of binary audio
Format in h/Sound
2021-04-03 23:16:46 +01:00
stevenhowes 5e6601f38c Massive re-arrange to pull existing game into 'mission1' 2021-03-28 17:37:08 +01:00
stevenhowes 17123f111c Re-arrange so application has a proper directory 2021-03-26 22:08:25 +00:00
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