stevenhowes
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3c91dc303b
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Transporter sound
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2021-09-01 22:13:41 +01:00 |
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stevenhowes
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f210658025
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Re-arrange channels. PLAYER channel sounds will now trigger even on a channel thats in use (stops sound glitching too badly if doors etc are nearby)
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2021-09-01 19:16:24 +01:00 |
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stevenhowes
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42c5fcad69
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Allow sounds and channels to be referred to by name
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2021-09-01 19:11:24 +01:00 |
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stevenhowes
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1908075f84
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Show tractor beam ending (and sound effect to match) at map start.
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2021-08-31 23:43:35 +01:00 |
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stevenhowes
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13b2d53588
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Red alert sound, movement on panels, red alert beacon
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2021-08-31 23:18:24 +01:00 |
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stevenhowes
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0a431ecc82
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Don't repeatedly fire actions. Load some sounds for mission2.
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2021-05-29 19:58:48 +01:00 |
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stevenhowes
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64a7ce0d53
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Sounds for hail and tractor beam. Also sound sample for combadge. Todo un-loading/checking load of sound files.
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2021-05-17 22:39:34 +01:00 |
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stevenhowes
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efc2e685e4
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Proper sound for phasers and explosions. Multi-channel audio.
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2021-05-17 20:48:48 +01:00 |
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stevenhowes
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bcc7a72ae1
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Very WIP PCM sound support
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2021-05-16 20:04:09 +01:00 |
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stevenhowes
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7a87caa42b
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Load and save of binary audio
Format in h/Sound
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2021-04-03 23:16:46 +01:00 |
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stevenhowes
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5e6601f38c
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Massive re-arrange to pull existing game into 'mission1'
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2021-03-28 17:37:08 +01:00 |
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stevenhowes
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17123f111c
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Re-arrange so application has a proper directory
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2021-03-26 22:08:25 +00:00 |
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