17 Commits

Author SHA1 Message Date
stevenhowes 8002b764c5 Store pointers for indexed sprites for anything that's redrawn every frame. 2021-08-31 18:20:11 +01:00
stevenhowes 82fa55157f Stop phasers getting stuck firing at end of Mission1 2021-05-18 21:22:16 +01:00
stevenhowes 64a7ce0d53 Sounds for hail and tractor beam. Also sound sample for combadge. Todo un-loading/checking load of sound files. 2021-05-17 22:39:34 +01:00
stevenhowes efc2e685e4 Proper sound for phasers and explosions. Multi-channel audio. 2021-05-17 20:48:48 +01:00
stevenhowes bcc7a72ae1 Very WIP PCM sound support 2021-05-16 20:04:09 +01:00
stevenhowes 0e6769be19 Remove/tweak more sprites 2021-05-15 22:43:41 +01:00
stevenhowes dcc1acf395 Move compositions to different folder 2021-04-04 21:09:03 +01:00
stevenhowes 7a87caa42b Load and save of binary audio
Format in h/Sound
2021-04-03 23:16:46 +01:00
stevenhowes cd49a33a46 proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
2021-04-03 22:20:27 +01:00
stevenhowes 19219dcf58 typo 2021-04-01 22:37:33 +01:00
stevenhowes 1e6266077c Double font size, re-align it all 2021-04-01 22:01:39 +01:00
stevenhowes 17f0c4dcda Mission 1 ending and victory screen 2021-03-31 21:08:48 +01:00
stevenhowes 8eba8f14e9 Some prep for mission 2 and mission re-attempts/success 2021-03-28 22:48:32 +01:00
stevenhowes 9bbfe852a5 Alignment adjustments 2021-03-28 22:25:37 +01:00
stevenhowes 8e8e7cbdda Mission briefing 2021-03-28 22:20:33 +01:00
stevenhowes 7b1e9a0a6b Some sound fixes (allow more than one composition) and death screen handling 2021-03-28 18:27:00 +01:00
stevenhowes 5e6601f38c Massive re-arrange to pull existing game into 'mission1' 2021-03-28 17:37:08 +01:00