Strip unused pallets and masks. Added player walking animation and general tidyup of old sprites.

This commit is contained in:
stevenhowes
2021-05-15 21:54:23 +01:00
parent d7faaa279c
commit f29fcd9288
6 changed files with 79 additions and 23 deletions
+2 -7
View File
@@ -577,17 +577,14 @@ int game2_tick()
map[2][x][y] = 255;
TilePlayer.localtile.X = x;
TilePlayer.localtile.Y = y;
if(screen)
draw_sprite("select1",x*100,y*100);
else
draw_sprite("select2",x*100,y*100);
draw_sprite("select1",x*100,y*100);
}
}
}
draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
draw_sprite("commspanel",1000,DISPLAY_Y-164);
TilePlayer.rawtile = (TilePlayer.mapoffset.Y) + TilePlayer.localtile.Y + (TilePlayer.mapoffset.X * 100) + (TilePlayer.localtile.X * 100);
@@ -660,8 +657,6 @@ int game2_tick()
game2_tick_input();
draw_sprite("cursor",TilePlayer.location.X,TilePlayer.location.Y);
x = 1100;
y = 600;