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Re-arrange channels. PLAYER channel sounds will now trigger even on a channel thats in use (stops sound glitching too badly if doors etc are nearby)
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@@ -39,8 +39,8 @@
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// Formatting is important as compile.php parses this
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enum pcmchannel_e{
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PCMCHANNEL_UI = 5, /*channelid*/
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PCMCHANNEL_PLAYER = 5, /*channelid*/
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PCMCHANNEL_UI = 6, /*channelid*/
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PCMCHANNEL_NPC1 = 6, /*channelid*/
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PCMCHANNEL_NPC2 = 7, /*channelid*/
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PCMCHANNEL_AMBIENT = 8, /*channelid*/
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