Better file naming, loading of smarttiles in mission2 rather than hard coded stuff

This commit is contained in:
stevenhowes
2021-04-14 21:48:54 +01:00
parent 813c50d69e
commit e76cbbec8a
5 changed files with 34 additions and 35 deletions
+2 -2
View File
@@ -184,7 +184,7 @@ void game2_setup()
memset(map[1],0xFF,100);
memset(map[2],0xFF,100);
game2_loadmap("mission2");
game2_loadmap("m2_map");
game2_loadsmarttiles("m2_smart");
game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y);
}
@@ -305,7 +305,7 @@ void game2_tick_input()
// S
if(input_readkey(81))
{
game2_savemap("mission2");
game2_savemap("m2_map");
game2_savesmarttiles("m2_smart");
}