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proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
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+2
-2
@@ -1006,7 +1006,7 @@ void game1_victory()
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screen_clear();
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draw_spritetext(
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"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nour shuttlepod has been rescued by the uss archimedes - but our \njob here isn't done. the archimedes is now under attack from the \ndurnovarians, and recoverying the shuttle has come at a cost. \nSeveral major systems are now offline.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
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"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nour shuttlepod has been rescued by the uss archimedes - but our \njob here isn't done. the archimedes is now under attack from the \ndurnovarians, and recoverying the shuttle has come at a cost. \nseveral major systems are now offline.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
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, 50, 950);
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draw_sprite("spacebar",(DISPLAY_X/2)-106,50);
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@@ -1060,7 +1060,7 @@ int game1_tick()
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PROFILE(game_draw_player());
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PROFILE(game_draw_npcs());
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PROFILE(game_draw_projectiles());
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game_draw_comms("Shuttlepod Phoebe - this is the USS Archimedes.\nPower down your engines and stand by for\nimmediate tractor beam recovery.");
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game_draw_comms("shuttlepod phoebe - this is the USS Archimedes.\npower down your engines and stand by for\nimmediate tractor beam recovery.");
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return 0;
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}
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else if(Player.integrity > 0)
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