Remove old smart tile bits (all but event triggering)

This commit is contained in:
stevenhowes
2021-05-29 21:37:15 +01:00
parent 1b82cfcb45
commit c57e5ec38e
4 changed files with 12 additions and 52 deletions
+1 -5
View File
@@ -683,11 +683,7 @@ int game2_tick()
{
if(SmartTiles[i].Tile == TilePlayer.rawtile)
{
if(SmartTiles[i].Action == 0) // Change tile sprite
fullmap[SmartTiles[i].ActionTarget] = SmartTiles[i].ActionValue;
else if(SmartTiles[i].Action == 1) // Change area name
sprintf(areaname,"%s",Areas[SmartTiles[i].ActionValue].name);
else if(SmartTiles[i].Action == 2) // Trigger event
if(SmartTiles[i].Action == 2) // Trigger event
game2_triggerevent(SmartTiles[i].ActionValue);
}
}