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Remove old smart tile bits (all but event triggering)
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+1
-5
@@ -683,11 +683,7 @@ int game2_tick()
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{
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if(SmartTiles[i].Tile == TilePlayer.rawtile)
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{
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if(SmartTiles[i].Action == 0) // Change tile sprite
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fullmap[SmartTiles[i].ActionTarget] = SmartTiles[i].ActionValue;
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else if(SmartTiles[i].Action == 1) // Change area name
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sprintf(areaname,"%s",Areas[SmartTiles[i].ActionValue].name);
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else if(SmartTiles[i].Action == 2) // Trigger event
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if(SmartTiles[i].Action == 2) // Trigger event
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game2_triggerevent(SmartTiles[i].ActionValue);
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}
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}
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