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Re-enable double-buffering on map editor
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+2
-2
@@ -594,8 +594,8 @@ int game2_tick()
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lasttick = tick;
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lasttick = tick;
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tick = clock();
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tick = clock();
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//screen_flipbuffer();
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screen_flipbuffer();
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screen_nobuffer();
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if(1)
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if(1)
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{
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{
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screen_clear();
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screen_clear();
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