mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-26 15:53:29 +01:00
further seperating of mission2 and mapedit
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+11
-11
@@ -40,27 +40,27 @@ Squeezeflags = -o $@
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# Dynamic dependencies:
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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o.CTheEscape: h.Graphics
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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o.Sound: c.Sound
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o.Sound: C:h.swis
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o.Sound: C:h.kernel
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o.Sound: C:h.kernel
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o.Sound: h.Sound
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o.Input: c.Input
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o.Input: C:h.swis
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o.Input: C:h.kernel
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o.Input: C:h.kernel
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o.Intro: c.Intro
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o.Intro: h.Graphics
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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o.CTheEscape: h.Graphics
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o.Sound: c.Sound
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o.Sound: C:h.swis
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o.Sound: C:h.kernel
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o.Sound: C:h.kernel
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o.Sound: h.Sound
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o.Mission1: c.Mission1
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o.Mission1: h.Graphics
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o.Mission2: c.Mission2
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+6
-6
@@ -51,6 +51,12 @@ o.Mission2: h.Graphics
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o.Mission2: C:h.swis
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o.Mission2: C:h.kernel
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o.Mission2: C:h.kernel
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o.MapEdit: c.MapEdit
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o.MapEdit: C:h.swis
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o.MapEdit: C:h.kernel
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o.MapEdit: C:h.kernel
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o.MapEdit: h.Sound
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o.MapEdit: h.Graphics
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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@@ -59,9 +65,3 @@ o.Input: c.Input
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o.Input: C:h.swis
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o.Input: C:h.kernel
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o.Input: C:h.kernel
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o.MapEdit: c.MapEdit
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o.MapEdit: C:h.swis
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o.MapEdit: C:h.kernel
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o.MapEdit: C:h.kernel
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o.MapEdit: h.Sound
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o.MapEdit: h.Graphics
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@@ -25,17 +25,10 @@ unsigned char *buffer;
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unsigned char *fontbuffer;
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unsigned char *tilebuffer;
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extern int screen;
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extern struct CompositionElement composition[128];
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extern int current_element;
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int lastprofile = 0;
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int tick = 0;
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int lasttick = 0;
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extern int screen;
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extern int game1_tick();
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extern void game1_setup();
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extern void screen_nobuffer();
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+2
-2
@@ -248,11 +248,11 @@ int game2_tick()
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}
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}
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draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
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/* draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
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TilePlayer.rawtile = (TilePlayer.mapoffset.Y) + TilePlayer.localtile.Y + (TilePlayer.mapoffset.X * 100) + (TilePlayer.localtile.X * 100);
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sprintf(textbuffer,"Tile:%i\nSprite:%i",TilePlayer.rawtile,fullmap[TilePlayer.rawtile]);
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draw_spritetext(textbuffer, 1070, 950);
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draw_spritetext(textbuffer, 1070, 950);*/
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game2_tick_input();
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