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further seperating of mission2 and mapedit
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+2
-2
@@ -248,11 +248,11 @@ int game2_tick()
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}
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}
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draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
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/* draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
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TilePlayer.rawtile = (TilePlayer.mapoffset.Y) + TilePlayer.localtile.Y + (TilePlayer.mapoffset.X * 100) + (TilePlayer.localtile.X * 100);
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sprintf(textbuffer,"Tile:%i\nSprite:%i",TilePlayer.rawtile,fullmap[TilePlayer.rawtile]);
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draw_spritetext(textbuffer, 1070, 950);
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draw_spritetext(textbuffer, 1070, 950);*/
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game2_tick_input();
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