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further seperating of mission2 and mapedit
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@@ -25,17 +25,10 @@ unsigned char *buffer;
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unsigned char *fontbuffer;
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unsigned char *tilebuffer;
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extern int screen;
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extern struct CompositionElement composition[128];
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extern int current_element;
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int lastprofile = 0;
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int tick = 0;
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int lasttick = 0;
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extern int screen;
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extern int game1_tick();
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extern void game1_setup();
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extern void screen_nobuffer();
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