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https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-26 15:53:29 +01:00
WIP new event system
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@@ -15,6 +15,9 @@ extern _kernel_swi_regs outreg;
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#define SMARTTILES 200
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#define AREAS 20
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#define MAXEVENTS 200
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#define MAXEVENTACTIONS 1000
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// map[0] is the 'master', [1] and [2] represents what is currently
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// believed to be displayed in the corresponding (+1) screen buffer
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// and we run a compare to see if re-drawing is needed. 0xFF is used
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@@ -67,14 +70,67 @@ struct TilePlayer_s {
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struct TilePlayer_s TilePlayer;
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/* VVV deprecated VVV */
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struct SmartTile_s {
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int Tile;
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int ActionTarget;
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unsigned char Action;
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unsigned char ActionValue;
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};
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struct SmartTile_s SmartTiles[SMARTTILES];
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/* ^^^ deprecated ^^^ */
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struct EventAction_s {
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int Event;
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unsigned char Action; //0=change tile / 1=change area / sound
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unsigned char ActionValue; //tile sprite no. / area ID / sound ID
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int ActionTarget; //tile ID / n/a / channel ID
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};
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struct EventAction_s EventActions[MAXEVENTACTIONS];
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struct Event_s {
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unsigned char Name[16];
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unsigned char Triggered;
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int RearmDelay;
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int NextRearm;
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};
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struct Event_s Events[MAXEVENTS];
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void game2_loadevents()
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{
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int i;
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for(i = 0; i<MAXEVENTS; i++)
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{
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// Default to Triggered with no re-arm so event never fires
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sprintf(Events[i].Name,"INVALID");
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Events[i].Triggered = 1;
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Events[i].RearmDelay = -1;
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Events[i].NextRearm = -1;
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}
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for(i = 0; i<MAXEVENTACTIONS; i++)
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{
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EventActions[i].Event = -1;
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EventActions[i].Action = -1;
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EventActions[i].ActionValue = -1;
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EventActions[i].ActionTarget = -1;
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}
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sprintf(Events[0].Name,"SetArea");
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Events[0].Triggered = 0;
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Events[0].RearmDelay = 500;
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Events[0].NextRearm = -1;
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EventActions[0].Event = 0;
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EventActions[0].Action = 1;
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EventActions[0].ActionValue = 1;
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EventActions[0].ActionTarget = -1;
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EventActions[1].Event = 0;
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EventActions[1].Action = 2;
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EventActions[1].ActionValue = PCMSAMPLE_DOOR;
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EventActions[1].ActionTarget = PCMCHANNEL_AMBIENT;
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}
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void game2_loadsmarttiles(char* filename)
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{
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@@ -274,7 +330,7 @@ void game2_setup()
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game2_loadsmarttiles("m2_smart");
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game2_loadareanames("m2_areas");
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game2_setup_audio();
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game2_loadevents();
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game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y);
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}
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@@ -456,6 +512,54 @@ void game2_tick_input()
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}
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}
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void game2_triggerevent(int id)
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{
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int i;
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// Re-arm if appropriate
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if(Events[id].NextRearm > 0)
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{
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if(tick > Events[id].NextRearm)
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{
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Events[id].Triggered = 0;
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Events[id].NextRearm = -1;
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}
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}
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// Don't trigger if we've been fired and not reset
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if(Events[id].Triggered == 1)
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{
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printf("Not triggering event %d - %s\n",id,Events[id].Name);
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return;
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}
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// Record firing
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Events[id].Triggered = 1;
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printf("Triggering event %d - %s\n",id,Events[id].Name);
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// Schedule re-arm if required
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if(Events[id].RearmDelay >= 0)
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Events[id].NextRearm = tick + Events[id].RearmDelay;
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// Go through our actions
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for(i = 0; i<MAXEVENTACTIONS; i++)
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{
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if(EventActions[i].Event == id)
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{
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if(EventActions[i].Action == 0) // Change tile sprite
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fullmap[EventActions[i].ActionTarget] = EventActions[i].ActionValue;
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else if(EventActions[i].Action == 1) // Change area name
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sprintf(areaname,"%s",Areas[EventActions[i].ActionValue].name);
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else if(EventActions[i].Action == 2) // Play sound
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sound_pcm_playsample_ifidle(EventActions[i].ActionTarget,EventActions[i].ActionValue);
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}
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}
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}
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int game2_tick()
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{
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int x;
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@@ -533,6 +637,10 @@ int game2_tick()
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fullmap[SmartTiles[i].ActionTarget] = SmartTiles[i].ActionValue;
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else if(SmartTiles[i].Action == 1) // Change area name
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sprintf(areaname,"%s",Areas[SmartTiles[i].ActionValue].name);
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else if(SmartTiles[i].Action == 2) // Change area name
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{
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game2_triggerevent(SmartTiles[i].ActionValue);
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}
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}
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}
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}
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