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https://github.com/stevenhowes/CTheEscape.git
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NPCs
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@@ -51,8 +51,3 @@ o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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+140
-29
@@ -23,8 +23,8 @@ extern int current_element;
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#define MAX_NPCS 5
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#define MAX_STARS 49
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enum sprite_e{player_ship, durno_ship,player_shipl,player_shipr};
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char *sprites[] = {"player_ship","durno_ship","player_shipl","player_shipr"};
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enum sprite_e{player_ship, durno_ship, durno_ship2, player_shipl,player_shipr};
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char *sprites[] = {"player_ship","durno_ship","durno_ship2","player_shipl","player_shipr"};
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char hudbuffer[63];
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@@ -34,17 +34,23 @@ enum colour_e{lcars_black,lcars_violet1,debugpink,stargrey1,stargrey2,stargrey3,
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int colours[] = {0x11111100,0xc4727200,0xcc00ff00,0x66666600,0x22222200,0x44444400,0x00ff0000};
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int font[font_max];
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enum debugs_e{dbbase,dbhitbox,dbweapons,dbinput,dbmax};
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enum debugs_e{dbbase,dbhitbox,dbweapons,dbinput,dbperformance,dbnpcs,dbmax};
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int debugs[dbmax];
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struct EntityLocation_s {
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short int X,Y;
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short signed int X,Y;
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};
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enum npctype_e{bigdurno, littledurno,maxnpctype};
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struct NPC_s {
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struct EntityLocation_s location;
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enum sprite_e sprite;
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unsigned char velocity;
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enum npctype_e npctype;
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struct EntityLocation_s velocity;
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int health;
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struct EntityLocation_s hitbox_bl;
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struct EntityLocation_s hitbox_tr;
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};
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struct Star_s {
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@@ -69,9 +75,10 @@ struct Player_s {
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struct EntityLocation_s phaser2;
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};
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struct Star_s Stars[MAX_STARS];
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struct NPC_s NPCS[MAX_NPCS];
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struct Player_s Player;
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struct Star_s Stars[MAX_STARS];
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int tick = 0;
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int lasttick = 0;
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@@ -199,13 +206,34 @@ void game_draw_player()
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);
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}
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}
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void game_draw_npcs()
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{
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int i;
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for(i = 0; i < MAX_NPCS; i++)
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{
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draw_sprite(sprites[NPCS[i].sprite], NPCS[i].location.X, NPCS[i].location.Y);
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if(debugs[dbhitbox])
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{
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graphics_colour(colours[debugpink]);
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// Bounding box debug
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draw_rectangle(
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NPCS[i].location.X + NPCS[i].hitbox_bl.X,
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NPCS[i].location.Y + NPCS[i].hitbox_bl.Y,
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NPCS[i].location.X + NPCS[i].hitbox_tr.X,
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NPCS[i].location.Y + NPCS[i].hitbox_tr.Y
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);
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}
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}
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}
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void game_draw_stars()
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{
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unsigned char i;
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for(i = 0; i <= MAX_STARS; i++)
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for(i = 0; i < MAX_STARS; i++)
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{
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graphics_colour(Stars[i].colour);
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draw_line(Stars[i].location.X,Stars[i].location.Y,Stars[i].location.X,Stars[i].location.Y+Stars[i].length);
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@@ -220,7 +248,7 @@ void game_setup_player()
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Player.idlesprite = player_ship;
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Player.velocity = 100;
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Player.shields = 100;
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Player.integrity = 50;
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Player.integrity = 100;
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Player.remainingdistance = 1500000;
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Player.hitbox_bl.X = 0;
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Player.hitbox_bl.Y = 0;
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@@ -235,14 +263,14 @@ void game_setup_player()
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void game_tick_stars()
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{
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unsigned char i;
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for(i = 0; i <= MAX_STARS; i++)
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int i;
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for(i = 0; i < MAX_STARS; i++)
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{
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Stars[i].location.Y -= (tick - lasttick) * 2;
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Stars[i].location.Y -= (tick - lasttick) * 4;
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if((Stars[i].location.Y + Stars[i].length) <= 0)
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{
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Stars[i].colour = colours[stargrey1 + (rand() % 2)];
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Stars[i].length = 30 + (rand() % 10);
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Stars[i].length = 20 + (rand() % 10);
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Stars[i].location.X = rand() % DISPLAY_X;
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Stars[i].location.Y = DISPLAY_Y + Stars[i].length;
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}
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@@ -251,11 +279,11 @@ void game_tick_stars()
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void game_setup_stars()
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{
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unsigned char i;
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for(i = 0; i <= MAX_STARS; i++)
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int i;
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for(i = 0; i < MAX_STARS; i++)
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{
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Stars[i].colour = colours[stargrey1 + (rand() % 2)];
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Stars[i].length = 30 + (rand() % 10);
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Stars[i].length = 20 + (rand() % 10);
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Stars[i].location.X = rand() % DISPLAY_X;
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Stars[i].location.Y = rand() % DISPLAY_Y;
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}
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@@ -270,8 +298,68 @@ void game_setup_input()
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*/
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}
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void game_respawn_npc(int id)
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{
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NPCS[id].location.X = rand() % DISPLAY_X;
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NPCS[id].location.Y = DISPLAY_Y + (rand() % (DISPLAY_Y/2));
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NPCS[id].npctype = rand() % (maxnpctype);
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switch(NPCS[id].npctype)
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{
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case bigdurno:
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NPCS[id].sprite = durno_ship;
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NPCS[id].velocity.X = 0;
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NPCS[id].velocity.Y = (rand() % 3) + 1;
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NPCS[id].health = 1000;
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NPCS[id].hitbox_bl.X = 0;
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NPCS[id].hitbox_bl.Y = 0;
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NPCS[id].hitbox_tr.X = 48;
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NPCS[id].hitbox_tr.Y = 74;
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break;
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case littledurno:
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NPCS[id].sprite = durno_ship2;
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NPCS[id].velocity.X = (rand() % 3) - 1;
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NPCS[id].velocity.Y = (rand() % 2) + 6;
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NPCS[id].health = 30;
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NPCS[id].hitbox_bl.X = 0;
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NPCS[id].hitbox_bl.Y = 0;
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NPCS[id].hitbox_tr.X = 38;
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NPCS[id].hitbox_tr.Y = 56;
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break;
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};
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}
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void game_setup_npcs()
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{
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int i;
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for(i = 0; i < MAX_NPCS; i++)
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{
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game_respawn_npc(i);
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}
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}
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void game_tick_npcs()
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{
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int i;
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for(i = 0; i < MAX_NPCS; i++)
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{
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NPCS[i].location.Y -= (tick - lasttick) * NPCS[i].velocity.Y;
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NPCS[i].location.X -= (tick - lasttick) * NPCS[i].velocity.X;
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if(NPCS[i].location.Y + NPCS[i].hitbox_tr.Y <= 0)
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game_respawn_npc(i);
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if((NPCS[i].location.X + NPCS[i].hitbox_tr.X) > DISPLAY_X)
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game_respawn_npc(i);
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if((NPCS[i].location.X + NPCS[i].hitbox_bl.X) < 0)
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game_respawn_npc(i);
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}
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}
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void game_draw_debugmenu()
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{
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int i;
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if(debugs[dbbase])
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{
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font_colour(colours[debuggreen],colours[lcars_black],font[sys_12_8]);
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@@ -282,27 +370,50 @@ void game_draw_debugmenu()
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draw_text("2: weapons",DISPLAY_X-200,DISPLAY_Y-80,font[sys_12_8]);
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font_colour(colours[debugs[dbinput]?debugpink:stargrey1],colours[lcars_black],font[sys_12_8]);
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draw_text("3: input",DISPLAY_X-200,DISPLAY_Y-100,font[sys_12_8]);
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font_colour(colours[debugs[dbperformance]?debugpink:stargrey1],colours[lcars_black],font[sys_12_8]);
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draw_text("4: performance",DISPLAY_X-200,DISPLAY_Y-120,font[sys_12_8]);
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font_colour(colours[debugs[dbnpcs]?debugpink:stargrey1],colours[lcars_black],font[sys_12_8]);
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draw_text("5: NPCs",DISPLAY_X-200,DISPLAY_Y-140,font[sys_12_8]);
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}
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if(debugs[dbperformance])
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{
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font_colour(colours[debuggreen],colours[lcars_black],font[sys_12_8]);
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sprintf(hudbuffer,"Cents per frame: %i",(tick-lasttick));
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draw_text(hudbuffer,DISPLAY_X-500,DISPLAY_Y-60,font[sys_12_8]);
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}
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if(debugs[dbnpcs])
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{
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font_colour(colours[debuggreen],colours[lcars_black],font[sys_12_8]);
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for(i = 0; i < MAX_NPCS; i++)
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{
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sprintf(hudbuffer,"NPCS[%i] %i,%i %i,%i %i",i,NPCS[i].velocity.X,NPCS[i].velocity.Y,NPCS[i].location.X,NPCS[i].location.Y);
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draw_text(hudbuffer,DISPLAY_X-800,DISPLAY_Y-60-(i * 20),font[sys_12_8]);
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}
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}
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}
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void game_input_tick()
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{
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if(debugs[dbbase])
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{
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// 1
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if(input_readkey(17))
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{
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debugs[dbinput] = 1;
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}
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// 2
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if(input_readkey(48))
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{
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debugs[dbhitbox] = 1;
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}
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// 3
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if(input_readkey(49))
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{
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debugs[dbweapons] = 1;
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}
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// 4
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if(input_readkey(18))
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debugs[dbperformance] = 1;
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// 5
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if(input_readkey(19))
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debugs[dbnpcs] = 1;
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}
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if(debugs[dbinput])
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@@ -312,10 +423,9 @@ void game_input_tick()
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draw_text(hudbuffer,DISPLAY_X-500,DISPLAY_Y-40,font[sys_12_8]);
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}
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// Q
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if(input_readkey(16))
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{
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debugs[dbbase] = 1;
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}
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if(tick > Player.nextidlesprite)
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Player.sprite = Player.idlesprite;
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@@ -326,7 +436,6 @@ void game_input_tick()
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Player.location.X += PLAYER_X_SPEED * (tick - lasttick);
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Player.sprite = player_shipr;
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Player.nextidlesprite = tick + 15;
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// TODO: SHIP WIDTH
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if((Player.location.X + Player.hitbox_tr.X) > DISPLAY_X)
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{
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Player.location.X = DISPLAY_X - Player.hitbox_tr.X;
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@@ -388,6 +497,7 @@ void game_setup()
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game_setup_audio();
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game_setup_stars();
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game_setup_player();
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game_setup_npcs();
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tick = clock();
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}
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@@ -407,10 +517,11 @@ void game_tick()
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game_tick_stars();
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game_input_tick();
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game_tick_player();
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game_tick_npcs();
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game_draw_stars();
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game_draw_player();
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game_draw_npcs();
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game_draw_hud();
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game_draw_debugmenu();
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}
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