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Some sound fixes (allow more than one composition) and death screen handling
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@@ -61,6 +61,7 @@ void sound_composition_init()
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{
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composition[i].Start = -1;
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}
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current_element = 0;
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}
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void sound_composition_element_add(int start, int channel, int note, int length)
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@@ -101,6 +102,7 @@ void sound_composition_debug()
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void sound_composition_start(int cent)
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{
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composition_startcent = cent;
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current_playback_element = 0;
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}
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void sound_composition_stop()
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