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https://github.com/stevenhowes/CTheEscape.git
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Load and save of binary audio
Format in h/Sound
This commit is contained in:
+3
-34
@@ -74,40 +74,9 @@ void game2_death()
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sound_set_voice(3,"WaveSynth-Beep");
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sound_set_voice(4,"WaveSynth-Beep");
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sound_composition_init();
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currentstart += 100;
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sound_composition_element_add(currentstart,1,sound_note("D2"),150);
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currentstart += 100;
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sound_composition_element_add(currentstart,2,sound_note("G2"),200);
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currentstart += 200;
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sound_composition_element_add(currentstart,3,sound_note("B3"),75);
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currentstart += 40;
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sound_composition_element_add(currentstart,4,sound_note("G2"),75);
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currentstart += 50;
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sound_composition_element_add(currentstart,2,sound_note("B3"),200);
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currentstart += 200;
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sound_composition_element_add(currentstart,1,sound_note("A3"),100);
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currentstart += 100;
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sound_composition_element_add(currentstart,3,sound_note("G2"),150);
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currentstart += 150;
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sound_composition_element_add(currentstart,2,sound_note("E2"),100);
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currentstart += 100;
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sound_composition_element_add(currentstart,1,sound_note("D2"),150);
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currentstart += 150;
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sound_composition_element_add(currentstart,3,sound_note("D2"),150);
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currentstart += 100;
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sound_composition_element_add(currentstart,4,sound_note("G2"),150);
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currentstart += 150;
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sound_composition_element_add(currentstart,1,sound_note("B3"),75);
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currentstart += 40;
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sound_composition_element_add(currentstart,2,sound_note("G2"),75);
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currentstart += 40;
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sound_composition_element_add(currentstart,3,sound_note("B3"),150);
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currentstart += 150;
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sound_composition_element_add(currentstart,4,sound_note("A3"),130);
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currentstart += 100;
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sound_composition_element_add(currentstart,1,sound_note("G2"),200);
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currentstart += 300;
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sound_composition_load("cmpagrac");
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tick = clock();
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sound_composition_start(clock());
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