Load and save of binary audio

Format in h/Sound
This commit is contained in:
stevenhowes
2021-04-03 23:16:46 +01:00
parent 4f861753ce
commit 7a87caa42b
9 changed files with 51 additions and 121 deletions
+3 -34
View File
@@ -74,40 +74,9 @@ void game2_death()
sound_set_voice(3,"WaveSynth-Beep");
sound_set_voice(4,"WaveSynth-Beep");
sound_composition_init();
currentstart += 100;
sound_composition_element_add(currentstart,1,sound_note("D2"),150);
currentstart += 100;
sound_composition_element_add(currentstart,2,sound_note("G2"),200);
currentstart += 200;
sound_composition_element_add(currentstart,3,sound_note("B3"),75);
currentstart += 40;
sound_composition_element_add(currentstart,4,sound_note("G2"),75);
currentstart += 50;
sound_composition_element_add(currentstart,2,sound_note("B3"),200);
currentstart += 200;
sound_composition_element_add(currentstart,1,sound_note("A3"),100);
currentstart += 100;
sound_composition_element_add(currentstart,3,sound_note("G2"),150);
currentstart += 150;
sound_composition_element_add(currentstart,2,sound_note("E2"),100);
currentstart += 100;
sound_composition_element_add(currentstart,1,sound_note("D2"),150);
currentstart += 150;
sound_composition_element_add(currentstart,3,sound_note("D2"),150);
currentstart += 100;
sound_composition_element_add(currentstart,4,sound_note("G2"),150);
currentstart += 150;
sound_composition_element_add(currentstart,1,sound_note("B3"),75);
currentstart += 40;
sound_composition_element_add(currentstart,2,sound_note("G2"),75);
currentstart += 40;
sound_composition_element_add(currentstart,3,sound_note("B3"),150);
currentstart += 150;
sound_composition_element_add(currentstart,4,sound_note("A3"),130);
currentstart += 100;
sound_composition_element_add(currentstart,1,sound_note("G2"),200);
currentstart += 300;
sound_composition_load("cmpagrac");
tick = clock();
sound_composition_start(clock());