Load and save of binary audio

Format in h/Sound
This commit is contained in:
stevenhowes
2021-04-03 23:16:46 +01:00
parent 4f861753ce
commit 7a87caa42b
9 changed files with 51 additions and 121 deletions
+2 -51
View File
@@ -14,58 +14,9 @@ void intro()
sound_set_voice(3,"WaveSynth-Beep");
sound_set_voice(4,"WaveSynth-Beep");
sound_composition_init();
// DUn, dun, daan duhhn
sound_composition_element_add(currentstart,1,sound_note("A4#"),200);
sound_composition_element_add(currentstart,2,sound_note("A5#"),200);
currentstart += 200;
sound_composition_element_add(currentstart,3,sound_note("F3"),200);
sound_composition_element_add(currentstart,4,sound_note("F4"),200);
currentstart += 200;
sound_composition_element_add(currentstart,1,sound_note("G3#"),200);
sound_composition_element_add(currentstart,2,sound_note("G4#"),200);
currentstart += 200;
sound_composition_element_add(currentstart,3,sound_note("C3"),200);
sound_composition_element_add(currentstart,4,sound_note("C4"),200);
currentstart += 200;
// DUn, dun, daan duhhn
sound_composition_element_add(currentstart,1,sound_note("A3#"),200);
sound_composition_element_add(currentstart,2,sound_note("A4#"),200);
currentstart += 200;
sound_composition_element_add(currentstart,3,sound_note("F2"),200);
currentstart += 200;
sound_composition_element_add(currentstart,4,sound_note("G2#"),200);
currentstart += 200;
sound_composition_element_add(currentstart,1,sound_note("C2"),200);
currentstart += 200;
// Duh
sound_composition_element_add(currentstart,2,sound_note("A3#"),400);
sound_composition_element_add(currentstart,3,sound_note("A2#"),400);
currentstart += 250;
// Dun De Da
sound_composition_element_add(currentstart,1,sound_note("F1"),20);
currentstart += 50;
sound_composition_element_add(currentstart,4,sound_note("A2#"),5);
currentstart += 20;
sound_composition_element_add(currentstart,2,sound_note("D2#"),200);
currentstart += 180;
sound_composition_element_add(currentstart,3,sound_note("D2"),50);
currentstart += 50;
sound_composition_element_add(currentstart,1,sound_note("A2#"),30);
currentstart += 30;
sound_composition_element_add(currentstart,2,sound_note("G1"),50);
currentstart += 50;
sound_composition_element_add(currentstart,5,sound_note("C2"),50);
currentstart += 50;
sound_composition_element_add(currentstart,3,sound_note("A2#"),100);
sound_composition_element_add(currentstart,1,sound_note("F2"),100);
currentstart += 100;
sound_composition_load("cmpintro");
tick = clock();
sound_composition_start(clock());