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https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-26 15:53:29 +01:00
Sprite flipping, face in direction of movement
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@@ -40,14 +40,18 @@ Squeezeflags = -o $@
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# Dynamic dependencies:
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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o.Input: c.Input
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o.Input: C:h.swis
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o.Input: C:h.kernel
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o.Input: C:h.kernel
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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@@ -139,6 +139,42 @@ void draw_sprite(char* spritename,int x, int y)
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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}
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void draw_sprite_flippedh(char* spritename,int x, int y)
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{
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// SpriteOp 32
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inreg.r[0] = 256+33;
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inreg.r[1] = (int) buffer;
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inreg.r[2] = (int) spritename;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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draw_sprite(spritename,x,y);
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// SpriteOp 32
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inreg.r[0] = 256+33;
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inreg.r[1] = (int) buffer;
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inreg.r[2] = (int) spritename;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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}
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void draw_sprite_flippedv(char* spritename,int x, int y)
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{
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// SpriteOp 47
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inreg.r[0] = 256+47;
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inreg.r[1] = (int) buffer;
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inreg.r[2] = (int) spritename;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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draw_sprite(spritename,x,y);
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// SpriteOp 47
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inreg.r[0] = 256+47;
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inreg.r[1] = (int) buffer;
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inreg.r[2] = (int) spritename;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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}
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void draw_letter(char* spritename,int x, int y)
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{
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// SpriteOp 34 to put sprite at a location
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@@ -37,6 +37,11 @@ struct Area_s {
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struct Area_s Areas[AREAS];
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#define DIRECTION_DOWN 0
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#define DIRECTION_UP 1
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#define DIRECTION_LEFT 2
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#define DIRECTION_RIGHT 3
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struct TilePlayer_s {
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struct EntityLocation_s location;
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struct EntityLocation_s lastlocation;
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@@ -48,6 +53,7 @@ struct TilePlayer_s {
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struct EntityLocation_s lastmapoffset;
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struct EntityLocation_s localtile;
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int rawtile;
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unsigned char direction;
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};
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struct TilePlayer_s TilePlayer;
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@@ -270,6 +276,8 @@ void game2_setup()
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TilePlayer.drawbox_tr.X = 80;
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TilePlayer.drawbox_tr.Y = 80;
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TilePlayer.direction = DIRECTION_DOWN;
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memset(map[0],0xFF,100);
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memset(map[1],0xFF,100);
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memset(map[2],0xFF,100);
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@@ -329,6 +337,7 @@ void game2_tick_input()
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game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y);
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}
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movedy = 1;
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TilePlayer.direction = DIRECTION_UP;
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}
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else if(input_readkey(41))// Down arrow
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{
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@@ -344,6 +353,7 @@ void game2_tick_input()
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TilePlayer.location.Y = TilePlayer.lastlocation.Y;
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}
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}
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TilePlayer.direction = DIRECTION_DOWN;
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movedy = 1;
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}
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@@ -373,6 +383,7 @@ void game2_tick_input()
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TilePlayer.mapoffset.X += 10;
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game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y);
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}
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TilePlayer.direction = DIRECTION_RIGHT;
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}
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else if(input_readkey(25))// Left arrow
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{
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@@ -388,6 +399,7 @@ void game2_tick_input()
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TilePlayer.location.X = TilePlayer.lastlocation.X;
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}
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}
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TilePlayer.direction = DIRECTION_LEFT;
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}
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if(game2_check_collide())
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@@ -475,7 +487,22 @@ int game2_tick()
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game2_tick_input();
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if(TilePlayer.direction == DIRECTION_DOWN)
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{
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draw_sprite("man",TilePlayer.location.X,TilePlayer.location.Y);
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}
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else if(TilePlayer.direction == DIRECTION_UP)
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{
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draw_sprite_flippedh("man",TilePlayer.location.X,TilePlayer.location.Y);
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}
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else if(TilePlayer.direction == DIRECTION_RIGHT)
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{
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draw_sprite("manrot",TilePlayer.location.X,TilePlayer.location.Y);
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}
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else if(TilePlayer.direction == DIRECTION_LEFT)
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{
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draw_sprite_flippedv("manrot",TilePlayer.location.X,TilePlayer.location.Y);
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}
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#ifdef M2_DEBUG_HITBOXES
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draw_rectangle(
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