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Dual tile layers
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@@ -228,6 +228,17 @@ void draw_tile(char* spritename,int x, int y)
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inreg.r[5] = 0;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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}
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void draw_tile_trans(char* spritename,int x, int y)
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{
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// SpriteOp 34 to put sprite at a location
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inreg.r[0] = 256+34;
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inreg.r[1] = (int) tilebuffer;
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inreg.r[2] = (int) spritename;
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inreg.r[3] = x;
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inreg.r[4] = y;
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inreg.r[5] = 8;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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}
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void draw_spritetext(char* text, int x, int y)
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{
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