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Allow dis-arming of events. Red-alert soundnow stops once out in corridor.
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@@ -676,6 +676,8 @@ void game2_triggerevent(int id)
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}
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else if(EventActions[i].Action == 5) // Change overlay tile sprite
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fullmap[EventActions[i].ActionTarget + 10000] = EventActions[i].ActionValue;
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else if(EventActions[i].Action == 6) // Dis-arm
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Events[EventActions[i].ActionTarget].Triggered = 1;
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}
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}
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}
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