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Southwards animation wasn't flipping correctly due to typo.
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@@ -574,7 +574,7 @@ int game2_tick()
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}
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else
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{
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if((TilePlayer.facedirection & (1 << DIRECTION_N)) || (TilePlayer.facedirection & (1 << DIRECTION_N)))
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if((TilePlayer.facedirection & (1 << DIRECTION_N)) || (TilePlayer.facedirection & (1 << DIRECTION_S)))
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flipv = 1;
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if((TilePlayer.facedirection & (1 << DIRECTION_E)) || (TilePlayer.facedirection & (1 << DIRECTION_W)))
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fliph = 1;
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